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Pure Blaster Sorcerer?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8313624" data-attributes="member: 6704184"><p>Since I don’t want to rewrite, probably addition, as a metamagic option or as a new feature. </p><p></p><p>That’s about what I’m thinking. </p><p></p><p>Hell yeah. Give the sorcerer more cantrips than anyone else, or some automatic variable cantrips Like “Elemental Evocation, choose either range 120ft single target, range 60ft 5ft radius, 15ft cone centered on you, or 20ft line from you. If you target one creature, deal 1d10 damage on a hit. If you target 2 or more, you deal 1d8 damage on a hit. Reduce damage by one step if you add one of the following effects; [list of basic effects by element]. </p><p></p><p>Honestly I’d love that. That is basically how physical magic works in my own TTRPG, though a bit looser than that even. I’ve referred to it as “Gary’s Mod Casting” or “Portal Gun Casting”. You’ve a simple framework for how the skill works, and freedom to do whatever you want with that, extrapolating and improvising as you like. Skill checks are either to determine if you do the thing, or to increase some factor of the working, like range, area, intensity, etc, or to do soemthing especially odd or complex. </p><p> </p><p>So, a Portal or Warp skill would say basically, “you make an In portal and an Out portal, each within range, at an angle and orientation you choose. What goes in the In portal comes out the Out portal, losing no momentum from the transfer, and then acts as normal.” </p><p></p><p>Yeah I’d like to work out a fairly simple feature that gets some of what I’d do if rewriting the sorcerer. At most a “variant optional feature”. </p><p></p><p>I’d definitely either restrict damage type to a short list, or a “the same damage type as the cantrip” is doing the “cantrip smite” route. </p><p></p><p>Yeah? Did you use “single target d10s based on the dmg table” as the default, and then lose die sizes, range, or number of dice to add other effects?</p><p></p><p>Yeah I think that you and [USER=6796468]@Steampunkette[/USER] totally get the direction I’m seeing for this, and are running with it beautifully. I’m off work tomorrow, might write something up.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8313624, member: 6704184"] Since I don’t want to rewrite, probably addition, as a metamagic option or as a new feature. That’s about what I’m thinking. Hell yeah. Give the sorcerer more cantrips than anyone else, or some automatic variable cantrips Like “Elemental Evocation, choose either range 120ft single target, range 60ft 5ft radius, 15ft cone centered on you, or 20ft line from you. If you target one creature, deal 1d10 damage on a hit. If you target 2 or more, you deal 1d8 damage on a hit. Reduce damage by one step if you add one of the following effects; [list of basic effects by element]. Honestly I’d love that. That is basically how physical magic works in my own TTRPG, though a bit looser than that even. I’ve referred to it as “Gary’s Mod Casting” or “Portal Gun Casting”. You’ve a simple framework for how the skill works, and freedom to do whatever you want with that, extrapolating and improvising as you like. Skill checks are either to determine if you do the thing, or to increase some factor of the working, like range, area, intensity, etc, or to do soemthing especially odd or complex. So, a Portal or Warp skill would say basically, “you make an In portal and an Out portal, each within range, at an angle and orientation you choose. What goes in the In portal comes out the Out portal, losing no momentum from the transfer, and then acts as normal.” Yeah I’d like to work out a fairly simple feature that gets some of what I’d do if rewriting the sorcerer. At most a “variant optional feature”. I’d definitely either restrict damage type to a short list, or a “the same damage type as the cantrip” is doing the “cantrip smite” route. Yeah? Did you use “single target d10s based on the dmg table” as the default, and then lose die sizes, range, or number of dice to add other effects? Yeah I think that you and [USER=6796468]@Steampunkette[/USER] totally get the direction I’m seeing for this, and are running with it beautifully. I’m off work tomorrow, might write something up. [/QUOTE]
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