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*Pathfinder & Starfinder
Pure Glow decimates minions?
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<blockquote data-quote="KKDragonLord" data-source="post: 4905664" data-attributes="member: 53721"><p>I hate minions, the suspension of disbelief that adding a big number of enemies that die in one hit makes whne the other enemies tend to have lots of HP, is just too much to be ignored. I think minions are a metagamy mechanic.</p><p></p><p>But i do try to use them, my house rule is that minions have 1/4  the hp of the base creature (or 1/4 the hp they would have if they werent minions), for their damage i roll the damage of the base creature (or what they should be doing) and divide it by half. Also, i tend to prefer making minions out of enemies that have lots of nasty effects or nasty attacks such as ghouls, those jumping spiders, etc...</p><p></p><p>Usually my players are so good at killing things that i have to come up with nasty monster combinations to keep them challenged without giving them too much XP</p></blockquote><p></p>
[QUOTE="KKDragonLord, post: 4905664, member: 53721"] I hate minions, the suspension of disbelief that adding a big number of enemies that die in one hit makes whne the other enemies tend to have lots of HP, is just too much to be ignored. I think minions are a metagamy mechanic. But i do try to use them, my house rule is that minions have 1/4 the hp of the base creature (or 1/4 the hp they would have if they werent minions), for their damage i roll the damage of the base creature (or what they should be doing) and divide it by half. Also, i tend to prefer making minions out of enemies that have lots of nasty effects or nasty attacks such as ghouls, those jumping spiders, etc... Usually my players are so good at killing things that i have to come up with nasty monster combinations to keep them challenged without giving them too much XP [/QUOTE]
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Pure Glow decimates minions?
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