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Pure Glow decimates minions?
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<blockquote data-quote="CableRouter" data-source="post: 4911857" data-attributes="member: 85023"><p>As opposed to the metagamy mechanic of anybody in the game suriving a sword thrust through the chest? Much less continuing to fight as if nothing had happened? HP are, for the most part, the ability to not be there when that sword thrust lands, but if you want to talk about suspension of dsibelief; why should every opponent the PCs face, especially an actual horde of faceless minions the PCs are supposed to be wiping the floor with, automatically be good enough to evade the attacks of the universe's best weapon masters or spell casters?</p><p></p><p>Mechanically I have no problem with the concept of minions, this game is a lot more level dependant and hp progression is still mostly linear, using a pile of low level monsters won't get the job done. They aren't going to be a real threat to the PCs and they still have more than enough hp that a large group of them would take exceedingly long to kill.</p><p></p><p>My real issue with minions is in implementation, by 8th level or so they are mostly useless and by mid Paragon they are almost completely useless due to things like a PP feature that automatically kills every minion within 100 feet the second you become bloodied or at-will burst 5 attacks that only hit enemies. By Epic it's just silly, there is at least one ED power that will kill at least half of all the minions within line of sight, even if there is an army of a million of them, and it would be easy for a party to stack on some attack bonuses for the power and push that number as high as 95%.</p></blockquote><p></p>
[QUOTE="CableRouter, post: 4911857, member: 85023"] As opposed to the metagamy mechanic of anybody in the game suriving a sword thrust through the chest? Much less continuing to fight as if nothing had happened? HP are, for the most part, the ability to not be there when that sword thrust lands, but if you want to talk about suspension of dsibelief; why should every opponent the PCs face, especially an actual horde of faceless minions the PCs are supposed to be wiping the floor with, automatically be good enough to evade the attacks of the universe's best weapon masters or spell casters? Mechanically I have no problem with the concept of minions, this game is a lot more level dependant and hp progression is still mostly linear, using a pile of low level monsters won't get the job done. They aren't going to be a real threat to the PCs and they still have more than enough hp that a large group of them would take exceedingly long to kill. My real issue with minions is in implementation, by 8th level or so they are mostly useless and by mid Paragon they are almost completely useless due to things like a PP feature that automatically kills every minion within 100 feet the second you become bloodied or at-will burst 5 attacks that only hit enemies. By Epic it's just silly, there is at least one ED power that will kill at least half of all the minions within line of sight, even if there is an army of a million of them, and it would be easy for a party to stack on some attack bonuses for the power and push that number as high as 95%. [/QUOTE]
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Pure Glow decimates minions?
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