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(pure) scout builds
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5999984" data-attributes="member: 35909"><p>I disagree, Dandu. I think the Manyshot chain is a trap for Scouts. They lack the BAB to get many shots off, and the attack penalties are crippling to their medium BAB.</p><p></p><p>I'd try at all costs to find a way to move 10+ ft without losing your full round action / full attack and rapid shotting like a champ. This is why cleric dip w/ travel devotion is so nice. 3 or 4 combats per day (more if you cheese turn undead usage boosters like nightsticks) you can just rapid shot skirmish the whole fight, very nice. Aside from that, Magic Item Compendium has boots of side stepping, anklets of translocation, and quicksilver boots, all cheap ways to get extra movement as a swift action a few times a day, and with no "you must wear it for 24 hours before the magic benefits you" type restrictions to keep you from just changing shoes between fights.</p><p></p><p>EDIT: For the record, I listed Manyshot in my first post as a desired feat because a) A lot of people, like Dandu, prefer the Manyshot build even if I don't; and b) It's a requirement for Improved Rapid Shot, which if you're doing my method, is basically +2 to hit on all attacks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5999984, member: 35909"] I disagree, Dandu. I think the Manyshot chain is a trap for Scouts. They lack the BAB to get many shots off, and the attack penalties are crippling to their medium BAB. I'd try at all costs to find a way to move 10+ ft without losing your full round action / full attack and rapid shotting like a champ. This is why cleric dip w/ travel devotion is so nice. 3 or 4 combats per day (more if you cheese turn undead usage boosters like nightsticks) you can just rapid shot skirmish the whole fight, very nice. Aside from that, Magic Item Compendium has boots of side stepping, anklets of translocation, and quicksilver boots, all cheap ways to get extra movement as a swift action a few times a day, and with no "you must wear it for 24 hours before the magic benefits you" type restrictions to keep you from just changing shoes between fights. EDIT: For the record, I listed Manyshot in my first post as a desired feat because a) A lot of people, like Dandu, prefer the Manyshot build even if I don't; and b) It's a requirement for Improved Rapid Shot, which if you're doing my method, is basically +2 to hit on all attacks. :) [/QUOTE]
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