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Pure Speculation: Eberron Adventure Revisit in 2024?
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<blockquote data-quote="delericho" data-source="post: 8629993" data-attributes="member: 22424"><p>I was surprised how much I like 5e's approach to feats - rare, pretty powerful, but above all an <em>optional</em> subsystem for players to buy into once they're more experienced.</p><p></p><p></p><p></p><p>I agree with you on multi-classing, though. I'd like to see a few added classes to fill in some gaps, and then remove it.</p><p></p><p></p><p></p><p>I'm pretty sure it will be core, alas.</p><p></p><p>My problems with it are two-fold. Firstly, it makes feats non-optional, and adds an additional step to ramp-up for new players. That could be easily avoided by moving the free feat to a higher level, of course - especially if they then give a choice of free feat.</p><p></p><p>But the main thing I don't like about it is that the feat is instantly, and by far, the most desirable part of a background. In times past, we had players choosing their race for the optimum ability mods for their class, ignoring all other considerations (and we had an elf for every class, of course); now we'll have people picking their background solely for the feat. And that's a real shame - if backgrounds are fairly unimportant they players can mix-and-match combinations because they're fun, and so we wonder just how that Guild Artisan (baker) went on to become a Monk, and instead almost every Monk will be drawn from a narrow handful of backgrounds selected for the singular, over-riding benefit.</p><p></p><p>That's a real shame, IMO.</p></blockquote><p></p>
[QUOTE="delericho, post: 8629993, member: 22424"] I was surprised how much I like 5e's approach to feats - rare, pretty powerful, but above all an [I]optional[/I] subsystem for players to buy into once they're more experienced. I agree with you on multi-classing, though. I'd like to see a few added classes to fill in some gaps, and then remove it. I'm pretty sure it will be core, alas. My problems with it are two-fold. Firstly, it makes feats non-optional, and adds an additional step to ramp-up for new players. That could be easily avoided by moving the free feat to a higher level, of course - especially if they then give a choice of free feat. But the main thing I don't like about it is that the feat is instantly, and by far, the most desirable part of a background. In times past, we had players choosing their race for the optimum ability mods for their class, ignoring all other considerations (and we had an elf for every class, of course); now we'll have people picking their background solely for the feat. And that's a real shame - if backgrounds are fairly unimportant they players can mix-and-match combinations because they're fun, and so we wonder just how that Guild Artisan (baker) went on to become a Monk, and instead almost every Monk will be drawn from a narrow handful of backgrounds selected for the singular, over-riding benefit. That's a real shame, IMO. [/QUOTE]
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