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<blockquote data-quote="Selvarin" data-source="post: 3732790" data-attributes="member: 6102"><p>What about the idea of 'gestalt' characters? (ala Unearthed Arcana)</p><p></p><p>They said that in 4e a multiclassed fighter/wizard won't be a 'crappy fighter and a crappy wizard'. Perhaps a tweaked version of gestaltism is what they have in mind. Maybe. And since their idea has been for every character's role to be strengthened/accentuated/ focused with each level, if something like that was the case then they'd probably rule out having more than two core classes. Sounds workable, because I currently don't see a good way to let a multi-classer to have approximate parity with a single-classer.</p><p></p><p>Question is, if that's the case (doing something like 1e or UE) what's in place to keep them from mopping the floor up with single-classers' faces?</p><p></p><p>Well....considering they said every class has abilities that can be used at will, per encounter, and per day, one way is to reduce the number of per encounter/per day abilities. Perhaps they start out the same but the number of additional usages take longer for a multi-classer--instead of getting extra uses at 5th level (for example) the multi-classer has to wait till 6th or 7th level. This could be useful whether or not 4e uses a form of the gestalt concept to handle MC'ing.</p><p></p><p>Other ways:</p><p></p><p>HD. Drop the highest HD of the two classes by one. For the sake of argument let's pretend they're still keeping wizard with the d4. (I know, they said 1st level PC's get more HP in 4e but roll with me on this one.) I pick a 1st level Fighter/1st level wizard. In 3.* It would be d10 + d4. Using UE's gestaltism the dice chosen for HD would be d10. In a revised version the HD would be dropped down to d8.</p><p></p><p>Skill Points: Pool the base amount at 1st level and divide by 1/2. Thereafter the SP's/level would be based on the most favorable allowance--a fighter/wizard's skill points/level would get 4 + ability bonus, a rogue/wizard would get 8 + ability bonus/level. Since you're spending for two classes this won't be a problem.</p><p></p><p>Spells: Since it sounds like a spell point system is coming in with 4e, treat the MC-ing spellcaster as arcane/divine level X-2 for the purposes of spell points. Thus they can sill cast decent spells but they may not be able to outlast a focused single-classer without having a high Int score.</p><p></p><p>Just a few incomplete thoughts. And I know very well I'm falling into the trap of thinking 3* when trying to figure out what 4.* will look like but it's the best I can think of at the moment.</p></blockquote><p></p>
[QUOTE="Selvarin, post: 3732790, member: 6102"] What about the idea of 'gestalt' characters? (ala Unearthed Arcana) They said that in 4e a multiclassed fighter/wizard won't be a 'crappy fighter and a crappy wizard'. Perhaps a tweaked version of gestaltism is what they have in mind. Maybe. And since their idea has been for every character's role to be strengthened/accentuated/ focused with each level, if something like that was the case then they'd probably rule out having more than two core classes. Sounds workable, because I currently don't see a good way to let a multi-classer to have approximate parity with a single-classer. Question is, if that's the case (doing something like 1e or UE) what's in place to keep them from mopping the floor up with single-classers' faces? Well....considering they said every class has abilities that can be used at will, per encounter, and per day, one way is to reduce the number of per encounter/per day abilities. Perhaps they start out the same but the number of additional usages take longer for a multi-classer--instead of getting extra uses at 5th level (for example) the multi-classer has to wait till 6th or 7th level. This could be useful whether or not 4e uses a form of the gestalt concept to handle MC'ing. Other ways: HD. Drop the highest HD of the two classes by one. For the sake of argument let's pretend they're still keeping wizard with the d4. (I know, they said 1st level PC's get more HP in 4e but roll with me on this one.) I pick a 1st level Fighter/1st level wizard. In 3.* It would be d10 + d4. Using UE's gestaltism the dice chosen for HD would be d10. In a revised version the HD would be dropped down to d8. Skill Points: Pool the base amount at 1st level and divide by 1/2. Thereafter the SP's/level would be based on the most favorable allowance--a fighter/wizard's skill points/level would get 4 + ability bonus, a rogue/wizard would get 8 + ability bonus/level. Since you're spending for two classes this won't be a problem. Spells: Since it sounds like a spell point system is coming in with 4e, treat the MC-ing spellcaster as arcane/divine level X-2 for the purposes of spell points. Thus they can sill cast decent spells but they may not be able to outlast a focused single-classer without having a high Int score. Just a few incomplete thoughts. And I know very well I'm falling into the trap of thinking 3* when trying to figure out what 4.* will look like but it's the best I can think of at the moment. [/QUOTE]
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