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<blockquote data-quote="Khaalis" data-source="post: 3733257" data-attributes="member: 2167"><p>Just to jump in late on this topic... </p><p></p><p>I have a feeling that 4E might be taking a page from other OGL/d20 systems that have evolved since 3.X such as GRR's True20. I am already seeing a lot of references to lead me to believe that some of True20's ideas have made it into 4E. (Did anyone else catch the reference to "Minion" monster rules in the latest DEV preview?).</p><p></p><p>Since it appears that 4E is going to be heavily reliant on the talent tree ideas, and that there are no dead levels, I am thinking that "classes" will be much like Roles in True20. Your class grants you access to a set of talent trees that granting you the options of abilities that relate specifically to that class's defined role (tank, striker, controller, etc.). Thus for example, fighters get weapon talents, wizards get spell talents.</p><p></p><p>When multiclassing, you simply access the new class's talent trees. Thus a Fighter who takes a level of Wizard gains access to the Wizard's talent trees (and thus can get their spell ability(ies) for that level). Granted I think the classes will still remain more D&D, granting more than simply one ability a level like True20, so the Fighter may also pick up some other basic abilities as well by taking a level of wizard (such as a familiar?).</p><p></p><p>I completely agree that Caster Level will, instead of being linked to Class Level, be more a function of Character Level. For example, to make a Fighter who dabbles in magic effective, their caster level needs to maintain pace with the rest of the game.</p><p></p><p>To do this, I would expect to see Caster Level take on a roll like BAB, with caster classes getting a +1 CL per Character Level and other classes increasing CL by a fractional increase, perhaps something similar to a "Medium BAB". It could, as mentioned, also be similar to the "Non-Class" advancement rules from the <em>Tome of Battle</em>. Thus a partial caster will never be quite as powerful as a full caster, but can still be very viable. The more levels in the caster class, the more "spells/magical abilities" the character will have as well.</p><p></p><p>In this manner you could have a character that has only 1 level of Wizard, gaining all that a 1st level wizard will acquire in respect to <em>'Per Day,' 'Per Encounter,' 'Memorized'</em> and <em>'At Will'</em> abilities, but instead of remaining stuck as a 1st level caster their entire career, they instead can use this small selection of magical talents at a Caster Level that continues to grow with the character.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 3733257, member: 2167"] Just to jump in late on this topic... I have a feeling that 4E might be taking a page from other OGL/d20 systems that have evolved since 3.X such as GRR's True20. I am already seeing a lot of references to lead me to believe that some of True20's ideas have made it into 4E. (Did anyone else catch the reference to "Minion" monster rules in the latest DEV preview?). Since it appears that 4E is going to be heavily reliant on the talent tree ideas, and that there are no dead levels, I am thinking that "classes" will be much like Roles in True20. Your class grants you access to a set of talent trees that granting you the options of abilities that relate specifically to that class's defined role (tank, striker, controller, etc.). Thus for example, fighters get weapon talents, wizards get spell talents. When multiclassing, you simply access the new class's talent trees. Thus a Fighter who takes a level of Wizard gains access to the Wizard's talent trees (and thus can get their spell ability(ies) for that level). Granted I think the classes will still remain more D&D, granting more than simply one ability a level like True20, so the Fighter may also pick up some other basic abilities as well by taking a level of wizard (such as a familiar?). I completely agree that Caster Level will, instead of being linked to Class Level, be more a function of Character Level. For example, to make a Fighter who dabbles in magic effective, their caster level needs to maintain pace with the rest of the game. To do this, I would expect to see Caster Level take on a roll like BAB, with caster classes getting a +1 CL per Character Level and other classes increasing CL by a fractional increase, perhaps something similar to a "Medium BAB". It could, as mentioned, also be similar to the "Non-Class" advancement rules from the [i]Tome of Battle[/i]. Thus a partial caster will never be quite as powerful as a full caster, but can still be very viable. The more levels in the caster class, the more "spells/magical abilities" the character will have as well. In this manner you could have a character that has only 1 level of Wizard, gaining all that a 1st level wizard will acquire in respect to [i]'Per Day,' 'Per Encounter,' 'Memorized'[/i] and [i]'At Will'[/i] abilities, but instead of remaining stuck as a 1st level caster their entire career, they instead can use this small selection of magical talents at a Caster Level that continues to grow with the character. [/QUOTE]
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