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General Tabletop Discussion
*Dungeons & Dragons
Purely Generic Setting?
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<blockquote data-quote="halfling rogue" data-source="post: 6373184" data-attributes="member: 6779182"><p>I agree. I know the stated 3 Pillars of D&D are Interaction, Exploration, and Combat, but for me (and I assume many) I would add what could be assumed as a foundation underneath the Pillars (or if that's too permanent for you, perhaps the Three Flying Buttress' which support the Pillars?) to be Creation, Story, and Shared Adventure.</p><p></p><p>These are the things that drew me to D&D and have kept me hooked. For me good gameplay is when each of the 3 Pillars lean heavily on these Buttresses.</p><p></p><p>Character creation alone, outside of any gameplay, has fueled my imagination almost more than anything else in the game. Now that I'm stepping into a DM role, I can add to that the creation of multiple characters and even world building. </p><p></p><p>Story and creation go hand in hand. Every character I created was a part of a past story now entering a new, yet to be written story. As a DM I can have an even bigger part in the past story and the yet to be written story. I can enjoy these two aspects of the game without the game and without anyone else to play with, but they are only fulfilled when actual gameplay occurs, which is where the Shared Adventure comes into play.</p><p></p><p>I didn't necessarily begin this to wax philosophical, but there you are. These things, for me at least, are foundational to the D&D experience. The idea for a 'purely generic setting' (though by now I think we would all think of such a phrase as unhelpful) is the offshoot of holding such things as foundational to the game.</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 6373184, member: 6779182"] I agree. I know the stated 3 Pillars of D&D are Interaction, Exploration, and Combat, but for me (and I assume many) I would add what could be assumed as a foundation underneath the Pillars (or if that's too permanent for you, perhaps the Three Flying Buttress' which support the Pillars?) to be Creation, Story, and Shared Adventure. These are the things that drew me to D&D and have kept me hooked. For me good gameplay is when each of the 3 Pillars lean heavily on these Buttresses. Character creation alone, outside of any gameplay, has fueled my imagination almost more than anything else in the game. Now that I'm stepping into a DM role, I can add to that the creation of multiple characters and even world building. Story and creation go hand in hand. Every character I created was a part of a past story now entering a new, yet to be written story. As a DM I can have an even bigger part in the past story and the yet to be written story. I can enjoy these two aspects of the game without the game and without anyone else to play with, but they are only fulfilled when actual gameplay occurs, which is where the Shared Adventure comes into play. I didn't necessarily begin this to wax philosophical, but there you are. These things, for me at least, are foundational to the D&D experience. The idea for a 'purely generic setting' (though by now I think we would all think of such a phrase as unhelpful) is the offshoot of holding such things as foundational to the game. [/QUOTE]
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