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Purgatorium - Seasons of the Soul
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<blockquote data-quote="Crothian" data-source="post: 2011131" data-attributes="member: 232"><p>Character death is a part of the Dungeons and Dragons games. However, sometimes the option of exploring what happens after a character dies as he moves onward in the afterlife is what is needed. Purgatorium explores what happens to a person after they die and where they go. </p><p></p><p> Purgatorium is a pdf by Mongoose press. It is written by Tim Hitchcock. The pdf is ninety six pages in length and a little over 3 megs in size. The layout is in the standard two column format with a pretty think boarder. It looks nice on the screen but can eat up some ink if printed out. There are bookmarks but it is not very complete. The table of contents is about the same as the bookmarks and there is no index. That will make finding things in it a little on the slow side. </p><p></p><p> The pdf starts with a good introduction to show the many ways this product can be used. It can be used for solo adventures while a character awaits resurrection, allowing for ways that low level characters can come back from the dead, a helpful way to establish what happens to the souls of a campaign and establish cosmology, and plenty of others. The first chapter is called Mythology of Purgatorium. It is the chapter that describes the lands of Purgatorium. It describes the lands and possible encounters as one travels through the lands. It continues into the Inhabitants section which goes into the creatures that live and exist here. It has some new uses for old skills and some new feats as well. The new rules here are very setting oriented and help show the differences between the land of Purgatorium and the Prime Material. </p><p></p><p> The next section covers some new prestige classes. The Astral Bounty Hunter goes around and captures souls for profit. The Channeler is a spell caster that has abilities to contact the dead. The Fate Defier are souls of dead people who try to thwart a proficey that deals with the end of everything. There are other prestige classes as well and they all are very interesting and tied well with the book. Each would make a good PC and very interesting NPC in any campaign featuring the mysteries of the after life. </p><p></p><p> There’s a chapter of using magic and new spells. It also includes new magical items and the usually things that people seem to expect in supplements. They are all nicely tied into the book and really do fit the over lying theme of Purgatory very well. </p><p></p><p> Purgatory is actually four islands floating in the Astral plane. Each island is a different season. People usually arrive in Winter then travel to spring summer and finally fall. There are a few different way to arrive here, but dieing is by far the most common. The lands are a good size and nicely mapped out. This whole place I think makes a nice addition to the traditional campaigns. It allows characters adventure after they die and make death just another stage in the game. </p><p></p><p> Overall this product does a nice job of covering an area that few books do. It gives the DM some nice options to the traditional raise dead spells by allowing characters to explore the afterlife and really make use of it.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2011131, member: 232"] Character death is a part of the Dungeons and Dragons games. However, sometimes the option of exploring what happens after a character dies as he moves onward in the afterlife is what is needed. Purgatorium explores what happens to a person after they die and where they go. Purgatorium is a pdf by Mongoose press. It is written by Tim Hitchcock. The pdf is ninety six pages in length and a little over 3 megs in size. The layout is in the standard two column format with a pretty think boarder. It looks nice on the screen but can eat up some ink if printed out. There are bookmarks but it is not very complete. The table of contents is about the same as the bookmarks and there is no index. That will make finding things in it a little on the slow side. The pdf starts with a good introduction to show the many ways this product can be used. It can be used for solo adventures while a character awaits resurrection, allowing for ways that low level characters can come back from the dead, a helpful way to establish what happens to the souls of a campaign and establish cosmology, and plenty of others. The first chapter is called Mythology of Purgatorium. It is the chapter that describes the lands of Purgatorium. It describes the lands and possible encounters as one travels through the lands. It continues into the Inhabitants section which goes into the creatures that live and exist here. It has some new uses for old skills and some new feats as well. The new rules here are very setting oriented and help show the differences between the land of Purgatorium and the Prime Material. The next section covers some new prestige classes. The Astral Bounty Hunter goes around and captures souls for profit. The Channeler is a spell caster that has abilities to contact the dead. The Fate Defier are souls of dead people who try to thwart a proficey that deals with the end of everything. There are other prestige classes as well and they all are very interesting and tied well with the book. Each would make a good PC and very interesting NPC in any campaign featuring the mysteries of the after life. There’s a chapter of using magic and new spells. It also includes new magical items and the usually things that people seem to expect in supplements. They are all nicely tied into the book and really do fit the over lying theme of Purgatory very well. Purgatory is actually four islands floating in the Astral plane. Each island is a different season. People usually arrive in Winter then travel to spring summer and finally fall. There are a few different way to arrive here, but dieing is by far the most common. The lands are a good size and nicely mapped out. This whole place I think makes a nice addition to the traditional campaigns. It allows characters adventure after they die and make death just another stage in the game. Overall this product does a nice job of covering an area that few books do. It gives the DM some nice options to the traditional raise dead spells by allowing characters to explore the afterlife and really make use of it. [/QUOTE]
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