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*Dungeons & Dragons
Purple Dragon Knight - 3rd Level
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<blockquote data-quote="Unwise" data-source="post: 6742000" data-attributes="member: 98008"><p>It does seem weak to me in comparison to other sub-classes features. Most of my games go from levels 3-8 at most, so the level three feature is really the defining one. Taking overall balance etc is not particularly useful if you are going to play the majority of your adventures in a level range where the level 3 feature of most classes will be their defining one.</p><p></p><p>Not only that, but generally I have a feeling that in game design abilities that help other people can afford to be more powerful than those that only help the individual. For the moment, I'm letting them determine the HP given to friends as Cha+Level. At higher levels as that stops being particularly effective, I'll look into an alternate option for them to use an action instead of bonus action to do something more. Either healing more, or maybe giving advantage for inspired friends. Most of my games don't go high enough to warrant this though.</p><p></p><p>If any class was going to have a mechanic tied to Inspiration I think this class could have done with it. It is a good thing they avoided that though I guess as many groups don't use Inspiration at all.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6742000, member: 98008"] It does seem weak to me in comparison to other sub-classes features. Most of my games go from levels 3-8 at most, so the level three feature is really the defining one. Taking overall balance etc is not particularly useful if you are going to play the majority of your adventures in a level range where the level 3 feature of most classes will be their defining one. Not only that, but generally I have a feeling that in game design abilities that help other people can afford to be more powerful than those that only help the individual. For the moment, I'm letting them determine the HP given to friends as Cha+Level. At higher levels as that stops being particularly effective, I'll look into an alternate option for them to use an action instead of bonus action to do something more. Either healing more, or maybe giving advantage for inspired friends. Most of my games don't go high enough to warrant this though. If any class was going to have a mechanic tied to Inspiration I think this class could have done with it. It is a good thing they avoided that though I guess as many groups don't use Inspiration at all. [/QUOTE]
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Purple Dragon Knight - 3rd Level
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