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Purple Dragon Knight Retooled as Banneret in D&D's Heroes of Faerun Book
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<blockquote data-quote="Mournblade94" data-source="post: 9723202" data-attributes="member: 74608"><p>You are addressing a straw man here. The PDK Dragonrider isn't even vaguely close to the situation. Besides the Voyages of the Princess Arc there was not much to develop. I'm not talking about development conflicts I'm talking about the Jerry Crawford " no old lore matters". Completely different. You're making arguments against something else.</p><p></p><p>Ed Greenwood on his patreon is giving exclusively 5e FR lore. He is still under WOTC NDA, but the lore makes sense and it is rich. Ed Greenwood has virtually ordained fans as the authority on particular areas. So WOTC could do whatever they want with the lore. There's a better more accurate lore source, that is prolific. </p><p></p><p></p><p></p><p>If they botch the lore of Forgotten Realms bad I will not move to a new system but I have everything I need for this one. I moved to a new system from 4e when they decimated the Lore. Dropped 4e instantly. 5e didn't really fix the mistake that well. It was about as effective Rise of Skywalker was at fixing the Last Jedi Nonsense. Difference here is I LIKE the 5e rules, I'm not going to abandon 5e2024 because I use it to great effect mixed with 5e2014. But if the FR books botch the lore I will not buy products further down the line. They lost alot of the "whales" with 4e. To this day even Developers at the time say the worst mistake they made with 4e was drastically changing the lore. If anything WOTC has a PF like competitor now with Daggerheart. No way I will adopt Daggerheart though. </p><p></p><p>I am a DM so I can very much disallow Orcs, keep Half Elves, and restrict other races. I have rules mastery of this system. The only thing I need WOTC for is the time I don't have to make subclasses. If I can deal with art like Sandle wearing man bun muffin dwarves bringing his kitty cat to the forge, or prickly pear harvesting orcs in the players handbook racial art I can deal with other people I don't play with making Orcs playable. There is nothing saying I have to allow it. </p><p></p><p>I teach 11 year olds how to play. They have no problem understanding my race restrictions and the role humanoid monsters play in the world. In a world where good and evil is tangible you are going to have inherently evil races. If you don't want them you're welcome to go along with the rules. If I can deal with art like Sandle wearing man bun muffin dwarves bringing his kitty cat to the forge, or prickly pear harvesting orcs in the players handbook racial art I can deal with a gaff like making Orcs playable. There is nothing saying I have to allow it. </p><p></p><p></p><p>They probably don't play D&D though.</p><p></p><p></p><p></p><p>Or due to their nature, they would because it is in their nature. The entire modern field of sociogenomics are showing how the Nature vs Nurture argument is complicated. They work hand in hand and the evidence is very strong that the genes influence the environment an organism gets nurtured in. If you're Ok with Cormyr enslaving Dragons against their nature that is a perfectly fine trope to use. I tend to find Dragons don't LIKE being enslaved whether they are inherently Lawful or Chaotic.</p><p></p><p></p><p>That is ONE of the possibilities of Neutral alignment amid a myriad of others. Some neutral people won't take sides. Some Neutral People like Mordenkainen will take the side of good or evil depending on what one is the most threat. Mordenkainen aids the City of Greyhawk because Iuz is shifting the balance towards evil. </p><p></p><p>Some neutrals don't give a crap. Some neutrals take the side that benefits them the most. Mordenkainen indeed DOES stick to a strict code but he sides with who ever is needed to preserve the balance. </p><p></p><p>Alignment has never been restrictive in that there is a huge spectrum of how to play Lawful good and even Chaotic Evil. Good roleplayers can manage this. Alignment was always cosmological. </p><p></p><p>I have world building explanations for inherently evil orcs, and how they differ from the evil corruption of the Drow. I use and explain alignment to even young new players and they can operate within it with no problem. I had an entire tragic campaign that took two years to complete of a players trying to raise a Red Dragon to be good. It started out with the dragon trying to be good, but sometimes you just can't escape the compulsion of Cosmic Alignment. She never hurt her friends though. Just others.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 9723202, member: 74608"] You are addressing a straw man here. The PDK Dragonrider isn't even vaguely close to the situation. Besides the Voyages of the Princess Arc there was not much to develop. I'm not talking about development conflicts I'm talking about the Jerry Crawford " no old lore matters". Completely different. You're making arguments against something else. Ed Greenwood on his patreon is giving exclusively 5e FR lore. He is still under WOTC NDA, but the lore makes sense and it is rich. Ed Greenwood has virtually ordained fans as the authority on particular areas. So WOTC could do whatever they want with the lore. There's a better more accurate lore source, that is prolific. If they botch the lore of Forgotten Realms bad I will not move to a new system but I have everything I need for this one. I moved to a new system from 4e when they decimated the Lore. Dropped 4e instantly. 5e didn't really fix the mistake that well. It was about as effective Rise of Skywalker was at fixing the Last Jedi Nonsense. Difference here is I LIKE the 5e rules, I'm not going to abandon 5e2024 because I use it to great effect mixed with 5e2014. But if the FR books botch the lore I will not buy products further down the line. They lost alot of the "whales" with 4e. To this day even Developers at the time say the worst mistake they made with 4e was drastically changing the lore. If anything WOTC has a PF like competitor now with Daggerheart. No way I will adopt Daggerheart though. I am a DM so I can very much disallow Orcs, keep Half Elves, and restrict other races. I have rules mastery of this system. The only thing I need WOTC for is the time I don't have to make subclasses. If I can deal with art like Sandle wearing man bun muffin dwarves bringing his kitty cat to the forge, or prickly pear harvesting orcs in the players handbook racial art I can deal with other people I don't play with making Orcs playable. There is nothing saying I have to allow it. I teach 11 year olds how to play. They have no problem understanding my race restrictions and the role humanoid monsters play in the world. In a world where good and evil is tangible you are going to have inherently evil races. If you don't want them you're welcome to go along with the rules. If I can deal with art like Sandle wearing man bun muffin dwarves bringing his kitty cat to the forge, or prickly pear harvesting orcs in the players handbook racial art I can deal with a gaff like making Orcs playable. There is nothing saying I have to allow it. They probably don't play D&D though. Or due to their nature, they would because it is in their nature. The entire modern field of sociogenomics are showing how the Nature vs Nurture argument is complicated. They work hand in hand and the evidence is very strong that the genes influence the environment an organism gets nurtured in. If you're Ok with Cormyr enslaving Dragons against their nature that is a perfectly fine trope to use. I tend to find Dragons don't LIKE being enslaved whether they are inherently Lawful or Chaotic. That is ONE of the possibilities of Neutral alignment amid a myriad of others. Some neutral people won't take sides. Some Neutral People like Mordenkainen will take the side of good or evil depending on what one is the most threat. Mordenkainen aids the City of Greyhawk because Iuz is shifting the balance towards evil. Some neutrals don't give a crap. Some neutrals take the side that benefits them the most. Mordenkainen indeed DOES stick to a strict code but he sides with who ever is needed to preserve the balance. Alignment has never been restrictive in that there is a huge spectrum of how to play Lawful good and even Chaotic Evil. Good roleplayers can manage this. Alignment was always cosmological. I have world building explanations for inherently evil orcs, and how they differ from the evil corruption of the Drow. I use and explain alignment to even young new players and they can operate within it with no problem. I had an entire tragic campaign that took two years to complete of a players trying to raise a Red Dragon to be good. It started out with the dragon trying to be good, but sometimes you just can't escape the compulsion of Cosmic Alignment. She never hurt her friends though. Just others. [/QUOTE]
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