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Purple Dragon Knight = Warlord?
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<blockquote data-quote="Tony Vargas" data-source="post: 6738439" data-attributes="member: 996"><p>Nod. It would have been all too easy to jump to the conclusion, even when they'd just unveiled Inspiring Leade,r that they were intentionally poisoning the design space of the Warlord to avoid the controversy of trying to design one, even though that particular sort of cowardice would betray the bring-fans-of-every-edition-together rationale for even having 5e in the first place, branding it the "H4ter edition." Every time they present another tiny fragment of the Warlord's portfolio as part of something unrelated, they make it that much lower an athletics DC for anyone who want to make that leap. </p><p></p><p>I think it's still an unjust conclusion to jump to, though. 5e gives you multiple paths towards many a concept, and has classes sharing lots of mechanics and abilities, leaving bits of every class scattered all over the system. It just has a very open design philosophy, so design space can be utilized (even repeatedly), without being closed off.</p><p></p><p>We can also conclude it went into the development pipe-line before they decided to test the PrC waters, since PDK really seems much more suited to a PrC than a sub-class.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6738439, member: 996"] Nod. It would have been all too easy to jump to the conclusion, even when they'd just unveiled Inspiring Leade,r that they were intentionally poisoning the design space of the Warlord to avoid the controversy of trying to design one, even though that particular sort of cowardice would betray the bring-fans-of-every-edition-together rationale for even having 5e in the first place, branding it the "H4ter edition." Every time they present another tiny fragment of the Warlord's portfolio as part of something unrelated, they make it that much lower an athletics DC for anyone who want to make that leap. I think it's still an unjust conclusion to jump to, though. 5e gives you multiple paths towards many a concept, and has classes sharing lots of mechanics and abilities, leaving bits of every class scattered all over the system. It just has a very open design philosophy, so design space can be utilized (even repeatedly), without being closed off. We can also conclude it went into the development pipe-line before they decided to test the PrC waters, since PDK really seems much more suited to a PrC than a sub-class. [/QUOTE]
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