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Purple Dragon Knight = Warlord?
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<blockquote data-quote="Tony Vargas" data-source="post: 6742698" data-attributes="member: 996"><p>Well, if the DM tells you to make a check, you roll it. 3.5, IIRC, had an explicit rule for it, you made a Listen check at -10. 5e doesn't generally go into that kind of detail, leaving such things to DM rulings. </p><p></p><p>If, for instance, you had two thugs who had just beaten down a PC mention the location of their organization's lair, you might have the PC make that Listen check at -10 in 3.5, and abide by the results. In 5e, you could call for a check to recall that information when the PC awoke, or just give it to him. You have a lot more flexibility. </p><p></p><p>Similarly, you can rule however you want about PC abilities. "Inspiring Word only works on conscious, sighted, hearing, enthusiastic allies who understand the language you're speaking, and if they have & spend inspiration it heals double." "Healing Word only works on sincere worshipers of your deity, who have undergone a specific rite within the last 7 days, and heals double on Sundays." Either would be legit, regardless of what the 'RAW' or 'RAI' have to say according to the local rules lawyer. Wherever you want to go with it - though it's always a good idea to keep the players' fun in mind - that's the great strength of 5e that makes so many of the concerns we whinge over on the boards moot in actual play.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6742698, member: 996"] Well, if the DM tells you to make a check, you roll it. 3.5, IIRC, had an explicit rule for it, you made a Listen check at -10. 5e doesn't generally go into that kind of detail, leaving such things to DM rulings. If, for instance, you had two thugs who had just beaten down a PC mention the location of their organization's lair, you might have the PC make that Listen check at -10 in 3.5, and abide by the results. In 5e, you could call for a check to recall that information when the PC awoke, or just give it to him. You have a lot more flexibility. Similarly, you can rule however you want about PC abilities. "Inspiring Word only works on conscious, sighted, hearing, enthusiastic allies who understand the language you're speaking, and if they have & spend inspiration it heals double." "Healing Word only works on sincere worshipers of your deity, who have undergone a specific rite within the last 7 days, and heals double on Sundays." Either would be legit, regardless of what the 'RAW' or 'RAI' have to say according to the local rules lawyer. Wherever you want to go with it - though it's always a good idea to keep the players' fun in mind - that's the great strength of 5e that makes so many of the concerns we whinge over on the boards moot in actual play. [/QUOTE]
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Purple Dragon Knight = Warlord?
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