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Purple Dragon Knight = Warlord?
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<blockquote data-quote="Tony Vargas" data-source="post: 6743837" data-attributes="member: 996"><p>I know there's a lot of noise made about that, but none of it's justified. The Warlord wouldn't change any 'interpretations' that already work with 5e in it's core or Standard or AL modes. If they're going to change how the game works, anyway, declining to opt out of some non-core class is hardly a terrible burden.</p><p></p><p>I don't think it's an issue, at all. Because the Warlord doesn't do that - in fact, it broadens available playstyles, so it's doing the opposite. </p><p></p><p>Though, of necessity, including any class means broadening the campaign to accommodate it. If you want to narrow the interpretations of the game, you'd want to reduce the number and variety of classes, not increase it.</p><p></p><p>I doubt you'd be all upset about the Warlord returning, either, given that. Most fans are a lot less vehement than what gets expressed on-line. That goes for the Warlord, now, for the edition war over the past 7 years, for Fighter SUX rants back to 2000, and the infamous Role v Roll debate in the late 90s. A small minority of fans nerdrage against something, others rise to the bait, and, absent dependable data about what anyone wants in a positive sense, the unfortunate folks trying to make a living off the hobby often end up just placating the rage - often only to incite yet more rage from another quarter. </p><p></p><p>That's not the case, at all, it's just another tired edition-war-era strawman. The Warlord never cast spells, it doesn't 'do magic stuff.' No 4e martial class did.</p><p></p><p>4e balanced the martial source with other sources, including the tradtionally-spellcasting divine and arcane sources. It was rough balance, and still slightly disfavored the martial source, but it was done better than it had been before. That's as far as it went. </p><p></p><p>A 5e Warlord needn't be constrained by tight balance or Role considerations, anyway.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6743837, member: 996"] I know there's a lot of noise made about that, but none of it's justified. The Warlord wouldn't change any 'interpretations' that already work with 5e in it's core or Standard or AL modes. If they're going to change how the game works, anyway, declining to opt out of some non-core class is hardly a terrible burden. I don't think it's an issue, at all. Because the Warlord doesn't do that - in fact, it broadens available playstyles, so it's doing the opposite. Though, of necessity, including any class means broadening the campaign to accommodate it. If you want to narrow the interpretations of the game, you'd want to reduce the number and variety of classes, not increase it. I doubt you'd be all upset about the Warlord returning, either, given that. Most fans are a lot less vehement than what gets expressed on-line. That goes for the Warlord, now, for the edition war over the past 7 years, for Fighter SUX rants back to 2000, and the infamous Role v Roll debate in the late 90s. A small minority of fans nerdrage against something, others rise to the bait, and, absent dependable data about what anyone wants in a positive sense, the unfortunate folks trying to make a living off the hobby often end up just placating the rage - often only to incite yet more rage from another quarter. That's not the case, at all, it's just another tired edition-war-era strawman. The Warlord never cast spells, it doesn't 'do magic stuff.' No 4e martial class did. 4e balanced the martial source with other sources, including the tradtionally-spellcasting divine and arcane sources. It was rough balance, and still slightly disfavored the martial source, but it was done better than it had been before. That's as far as it went. A 5e Warlord needn't be constrained by tight balance or Role considerations, anyway. [/QUOTE]
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