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Purple Dragon Knight = Warlord?
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<blockquote data-quote="UnadvisedGoose445" data-source="post: 6743863" data-attributes="member: 6801700"><p>You're right! I wouldn't, honestly. I'm just saying, there are reasons the designers aren't all over the idea, just the same as many fans. I highly doubt the designers really feel that passionately about these "issues" or that it is something that they feel need be addressed over other things. Indifference is typically a much more deadly foe than hate. I honestly and legitimately wish you good luck on overcoming that indifference in others and actually leading to something productive.</p><p></p><p></p><p></p><p>Man, if I had a nickel for every time I read the word "strawman" on this site....</p><p></p><p>Anyway, you're kinda twisting my words a little, don't you think? Healing people in the middle of combat, at range, is a magical effect. I mean, we can really get down to brass tacks and start arguing YET AGAIN about how you might disagree with that, and the inspirational healing thing, and yada yada, but the point is... It's a hangup for a lot of people. So much so that I'm valid in using wording like "doing magical things without magic". Whether it's possible, or appropriate in this game, is a grander argument. But my language in using that doesn't need to be twisted into a strawman, nor brushed aside as ludicrously false as it pertains to the perception of many others. </p><p></p><p>Also, just as a side discussion, aren't "sources" no longer really a thing? Why would there be a need to balance sources? I understand the desire to be able to do a more "low magic" setting and campaign, but other than that I don't see much need or use for dividing things up as coming from sources. Nothing wrong with it either, just that maybe that's why it's not a major consideration of the "balance" between them.</p></blockquote><p></p>
[QUOTE="UnadvisedGoose445, post: 6743863, member: 6801700"] You're right! I wouldn't, honestly. I'm just saying, there are reasons the designers aren't all over the idea, just the same as many fans. I highly doubt the designers really feel that passionately about these "issues" or that it is something that they feel need be addressed over other things. Indifference is typically a much more deadly foe than hate. I honestly and legitimately wish you good luck on overcoming that indifference in others and actually leading to something productive. Man, if I had a nickel for every time I read the word "strawman" on this site.... Anyway, you're kinda twisting my words a little, don't you think? Healing people in the middle of combat, at range, is a magical effect. I mean, we can really get down to brass tacks and start arguing YET AGAIN about how you might disagree with that, and the inspirational healing thing, and yada yada, but the point is... It's a hangup for a lot of people. So much so that I'm valid in using wording like "doing magical things without magic". Whether it's possible, or appropriate in this game, is a grander argument. But my language in using that doesn't need to be twisted into a strawman, nor brushed aside as ludicrously false as it pertains to the perception of many others. Also, just as a side discussion, aren't "sources" no longer really a thing? Why would there be a need to balance sources? I understand the desire to be able to do a more "low magic" setting and campaign, but other than that I don't see much need or use for dividing things up as coming from sources. Nothing wrong with it either, just that maybe that's why it's not a major consideration of the "balance" between them. [/QUOTE]
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