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Purple Dragon Knight = Warlord?
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<blockquote data-quote="I'm A Banana" data-source="post: 6744151" data-attributes="member: 2067"><p>IN FACT:</p><ul> <li data-xf-list-type="ul"> OD&D: Fighters attracted followers when they got a castle; paladins were a subclass of fighters with healing powers</li> <li data-xf-list-type="ul"> 1e: Fighters attracted followers when they got a castle; paladins were a subclass of fighters with healing powers; cavaliers were a sub-subclass of paladins that protected their allies from mental effects</li> <li data-xf-list-type="ul"> 2e: Fighters attracted followers when they got a caste; paladins, like fighters, were a sub-class of warrior, but they had healing powers; cavaliers were a fighter kit with protective auras and the like</li> <li data-xf-list-type="ul"> 3e: Fighters...were good candidates for Leadership? Paladins were a melee class with healing powers (and better candidates for Leadership in most respects). Marshals...existed. PDK's were a PrC with inspirational powers. </li> <li data-xf-list-type="ul"> 4e: Fighters were tanks. Paladins were divine tanks. Warlords were healers.</li> <li data-xf-list-type="ul"> 5e: Fighters are warriors. Battlemasters are warriors who know neat manuevers. PDK's are warriors who inspire their allies. Paladins are beholden to an oath. </li> </ul><p></p><p>The archetype wasn't exactly invented in 4e, though that was the first time healing was decoupled from the semi-magical (and occasionally explicitly magical) abilities of paladins.</p><p></p><p></p><p></p><p>Taking this idea and running with it for a second, I wonder what would have to be done to the spellcasting mechanics so that they're acceptable as 4e "Powers." What is it about, say casting <em>healing word</em> mechanically that means that it can't be interpreted as being entirely martial in nature? I wonder how much of it is functional, practical, at-table experience and how much of it is just verbiage...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6744151, member: 2067"] IN FACT: [LIST] [*] OD&D: Fighters attracted followers when they got a castle; paladins were a subclass of fighters with healing powers [*] 1e: Fighters attracted followers when they got a castle; paladins were a subclass of fighters with healing powers; cavaliers were a sub-subclass of paladins that protected their allies from mental effects [*] 2e: Fighters attracted followers when they got a caste; paladins, like fighters, were a sub-class of warrior, but they had healing powers; cavaliers were a fighter kit with protective auras and the like [*] 3e: Fighters...were good candidates for Leadership? Paladins were a melee class with healing powers (and better candidates for Leadership in most respects). Marshals...existed. PDK's were a PrC with inspirational powers. [*] 4e: Fighters were tanks. Paladins were divine tanks. Warlords were healers. [*] 5e: Fighters are warriors. Battlemasters are warriors who know neat manuevers. PDK's are warriors who inspire their allies. Paladins are beholden to an oath. [/LIST] The archetype wasn't exactly invented in 4e, though that was the first time healing was decoupled from the semi-magical (and occasionally explicitly magical) abilities of paladins. Taking this idea and running with it for a second, I wonder what would have to be done to the spellcasting mechanics so that they're acceptable as 4e "Powers." What is it about, say casting [I]healing word[/I] mechanically that means that it can't be interpreted as being entirely martial in nature? I wonder how much of it is functional, practical, at-table experience and how much of it is just verbiage... [/QUOTE]
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