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Purple Dragon Knight = Warlord?
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<blockquote data-quote="Remathilis" data-source="post: 6744903" data-attributes="member: 7635"><p>Fine for healing word, but what of other "spells" like Revivify or even lowly Bless? Its a huge leg up to ignore Components. For example, a cleric right now wants to cast "Bless", he needs a free hand (no mace and shield without swapping, feats, or such) and a material component (or focus), but lets say "WarBard" the nonmagical Warlord Bard doesn't, allowing him to just "bless" (shout inspiring words) with his hands full of swords, shields, fallen allies, stolen couches, or anything else. Further, he can do it even if he's stripped naked and tied up, something the Cleric doesn't get the luxury of. </p><p></p><p>Sounds like a strict power upgrade.</p><p></p><p></p><p></p><p>No, but nearly every buff spell worth its salt does. Bless. Shield of Faith. Haste. Its the innate balancing mechanic for those spells. Without it, you get back into "stacking buffs" again.</p><p></p><p>Sounds like a strict power upgrade.</p><p></p><p></p><p></p><p>And thus you've completely nerfed every magic-using class against the nonmagic "Warbard". I mean, If Tim the wizard can cast fireball and there is a chance his spell will be countered, absorbed, dispelled, or merely negated by some monster or spell (such as Counterspell, Dispel Magic, Spell Immunity or Magic Resistance) but Bob the Alchemist can throw a nonmagical "firebomb" that does the exact same effect (8d6 fire in a radius, dex 1/2) that can't be counterspelled (not casting a spell), ingores spell immunity (not a spell effect), or so on, then there is little point in picking the magical version of the effect; the nonmagical one is clearly superior. </p><p></p><p>Sounds like a strict power upgrade.</p><p></p><p></p><p></p><p>Exactly; which is why the power system in 4e was often labeled "samey" and that people felt certain classes (either of similar role or similar power source) felt interchangable. For many, that is bug, not a feature and it was probably the #1 complaint against said system. </p><p></p><p></p><p></p><p>There is nothing that could stop a fighter from making a sword blow that mimics meteor swarm either, but 5e returned to the notion that magic and nonmagic does not use the same mechanics nor resources. Hell, come Essentials even WotC themselves were acknowledging that martial and magic probably shouldn't be using the same system of resolution. I see no advantage to returning to 2009 again, and while the concept might work "in theory", there is no way to execute this that won't break the game in unintended ways. </p><p></p><p>Leave magic to the magicians.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6744903, member: 7635"] Fine for healing word, but what of other "spells" like Revivify or even lowly Bless? Its a huge leg up to ignore Components. For example, a cleric right now wants to cast "Bless", he needs a free hand (no mace and shield without swapping, feats, or such) and a material component (or focus), but lets say "WarBard" the nonmagical Warlord Bard doesn't, allowing him to just "bless" (shout inspiring words) with his hands full of swords, shields, fallen allies, stolen couches, or anything else. Further, he can do it even if he's stripped naked and tied up, something the Cleric doesn't get the luxury of. Sounds like a strict power upgrade. No, but nearly every buff spell worth its salt does. Bless. Shield of Faith. Haste. Its the innate balancing mechanic for those spells. Without it, you get back into "stacking buffs" again. Sounds like a strict power upgrade. And thus you've completely nerfed every magic-using class against the nonmagic "Warbard". I mean, If Tim the wizard can cast fireball and there is a chance his spell will be countered, absorbed, dispelled, or merely negated by some monster or spell (such as Counterspell, Dispel Magic, Spell Immunity or Magic Resistance) but Bob the Alchemist can throw a nonmagical "firebomb" that does the exact same effect (8d6 fire in a radius, dex 1/2) that can't be counterspelled (not casting a spell), ingores spell immunity (not a spell effect), or so on, then there is little point in picking the magical version of the effect; the nonmagical one is clearly superior. Sounds like a strict power upgrade. Exactly; which is why the power system in 4e was often labeled "samey" and that people felt certain classes (either of similar role or similar power source) felt interchangable. For many, that is bug, not a feature and it was probably the #1 complaint against said system. There is nothing that could stop a fighter from making a sword blow that mimics meteor swarm either, but 5e returned to the notion that magic and nonmagic does not use the same mechanics nor resources. Hell, come Essentials even WotC themselves were acknowledging that martial and magic probably shouldn't be using the same system of resolution. I see no advantage to returning to 2009 again, and while the concept might work "in theory", there is no way to execute this that won't break the game in unintended ways. Leave magic to the magicians. [/QUOTE]
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