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Purple Dragon Knight = Warlord?
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<blockquote data-quote="Uchawi" data-source="post: 6745932" data-attributes="member: 6775000"><p>I would look at the cleric and healing in general in reference to what conditions a heal spell can remove or address when dealing with the term unconscious, comatose or lost limbs or appendages. Otherwise, it does not matter what the source of healing is if the game does not get that specific. The basic ability of healing is to recover hit points. At that point it is up to the table to decide. </p><p></p><p>I don't mind at all making a distinction on how one class heals versus others. So rallying to give the group temp hits points makes sense, and the martial healer restoring their own hit points directly makes sense, and by extension you could allow a martial healer to restore hit points at a slow rate with a specific individual using touch as long as they maintain concentration (to avoid the shout/hear arguments). And similar to a bard you can make a martial healer optimized for non-combat recovery. Whether a martial healer would be a equivalent of a magic healer will never reach an agreement. Tapping into other healing potential via hit dice all makes sense. I would have preferred any healing dice was based on the hit dice of a creature or character, but that is for another game.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6745932, member: 6775000"] I would look at the cleric and healing in general in reference to what conditions a heal spell can remove or address when dealing with the term unconscious, comatose or lost limbs or appendages. Otherwise, it does not matter what the source of healing is if the game does not get that specific. The basic ability of healing is to recover hit points. At that point it is up to the table to decide. I don't mind at all making a distinction on how one class heals versus others. So rallying to give the group temp hits points makes sense, and the martial healer restoring their own hit points directly makes sense, and by extension you could allow a martial healer to restore hit points at a slow rate with a specific individual using touch as long as they maintain concentration (to avoid the shout/hear arguments). And similar to a bard you can make a martial healer optimized for non-combat recovery. Whether a martial healer would be a equivalent of a magic healer will never reach an agreement. Tapping into other healing potential via hit dice all makes sense. I would have preferred any healing dice was based on the hit dice of a creature or character, but that is for another game. [/QUOTE]
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