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Purple Dragon Knight = Warlord?
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<blockquote data-quote="Tony Vargas" data-source="post: 6749035" data-attributes="member: 996"><p>The edition war, in retrospect (and we both know we were there and on what side, no sense denying it). It was waged by a small minority even though most fans weren't nearly as upset or defensive, but it still happened, and it wasn't exactly ignored.</p><p></p><p>D&D fans who have stuck with the game through 4e & 5e, obviously, whether they were into prior editions or not. We've endured the anti-D&D onslaught of the edition war, and anything 5e does that might have the appearance of caving to the negativity of that unfortunate time could be seen as an affront. I'm more concerned with the appearance than who & how many really go too far in feeling offended. As long as the appearance is there, it only takes a very small minority to get the negativity rolling again. We've been lucky, so far...</p><p></p><p>It does, as far as it goes, but it could go farther...</p><p></p><p>One of the major reasons we got 5e was complaints that playstyles weren't being covered by the current edition, indeed, that each prior ed had it's own set of unique playstyles that other eds couldn't do, and thus the fanbase was fragmented. 5e was supposed to address that by having support for that much broader universe of styles, not just by going 'meh, house-rule it,' which you could have done in any edition, but by being flexible in its standard edition and having plenty of modules. The lack of a non-magical support currently under-supports certain styles of campaign.</p><p></p><p>And, so far it neatly covers the playstyles covered by 2e (though it's got a long way to go to cover the <em>settings</em>), covers 3.x-specific styles with some optional rules and the grid module (and a not insignificant shift in DM attitude), covers 1e & earlier with some other modules and perhaps banning a few things, and falls short of covering what you could do in 4e, in not insignificant part (though not nearly solely), for want of a non-magical 'leader' (support-contributing) class - the Warlord.</p><p></p><p>Live-and-let-game suits me, too. It would've suited me in 2008.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6749035, member: 996"] The edition war, in retrospect (and we both know we were there and on what side, no sense denying it). It was waged by a small minority even though most fans weren't nearly as upset or defensive, but it still happened, and it wasn't exactly ignored. D&D fans who have stuck with the game through 4e & 5e, obviously, whether they were into prior editions or not. We've endured the anti-D&D onslaught of the edition war, and anything 5e does that might have the appearance of caving to the negativity of that unfortunate time could be seen as an affront. I'm more concerned with the appearance than who & how many really go too far in feeling offended. As long as the appearance is there, it only takes a very small minority to get the negativity rolling again. We've been lucky, so far... It does, as far as it goes, but it could go farther... One of the major reasons we got 5e was complaints that playstyles weren't being covered by the current edition, indeed, that each prior ed had it's own set of unique playstyles that other eds couldn't do, and thus the fanbase was fragmented. 5e was supposed to address that by having support for that much broader universe of styles, not just by going 'meh, house-rule it,' which you could have done in any edition, but by being flexible in its standard edition and having plenty of modules. The lack of a non-magical support currently under-supports certain styles of campaign. And, so far it neatly covers the playstyles covered by 2e (though it's got a long way to go to cover the [i]settings[/i]), covers 3.x-specific styles with some optional rules and the grid module (and a not insignificant shift in DM attitude), covers 1e & earlier with some other modules and perhaps banning a few things, and falls short of covering what you could do in 4e, in not insignificant part (though not nearly solely), for want of a non-magical 'leader' (support-contributing) class - the Warlord. Live-and-let-game suits me, too. It would've suited me in 2008. [/QUOTE]
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