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Purple Dragon Knight = Warlord?
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<blockquote data-quote="Tony Vargas" data-source="post: 6750798" data-attributes="member: 996"><p>4e's bizarre definition of 'Core' aside, an all-martial party was playable from the PH1, just not a no-magic-items-at-all campaign at higher level. That was enabled by inherent bonuses in the DMG2, a little over a year after initial release - about where we are now in the 5e timeline. So, yes, well-supported, early in the life cycle.</p><p></p><p>You could play a party appropriate to any style in 4e, as well, but that didn't satisfy people who felt their styles were 'unsupported.' Supporting a style is more than just, you can roll up the characters appropriate to the style (but the game will suck horribly if you try to play them in that style), apparently a /lot/ more from the edition-war era complaints about styles not being supported /enough/ in 4e. </p><p></p><p>The idea of including fans of all editions, healing the rift in the fan base, and supporting the full range of play styles possible under past editions, was made necessary by the virulence of the edition war. It's not just WotC that has to learn from the excesses of the edition war, by creating a broader, more flexible, more inclusive version of the game, it's the fans who must be on guard against repeating the reactionary negativity that started the edition war and made it so virulent. </p><p></p><p>It's all to easy and tempting to go off and nerdrage against a new edition. Change is never easy, and a new edition will necessarily be less 'complete' than the last, there's always something to freak out about if you're so inclined. Simply lacking or wanting a class can be blown out of proportion and treated like a personal betrayal of the fans or an existential threat to the game. I believe we're mostly avoiding that sort of thing this time around, and I'm determined not to become as bad as the h4ters were, even if I find myself in a similar (or much worse) position. That means not forgetting the lessons of the edition war.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6750798, member: 996"] 4e's bizarre definition of 'Core' aside, an all-martial party was playable from the PH1, just not a no-magic-items-at-all campaign at higher level. That was enabled by inherent bonuses in the DMG2, a little over a year after initial release - about where we are now in the 5e timeline. So, yes, well-supported, early in the life cycle. You could play a party appropriate to any style in 4e, as well, but that didn't satisfy people who felt their styles were 'unsupported.' Supporting a style is more than just, you can roll up the characters appropriate to the style (but the game will suck horribly if you try to play them in that style), apparently a /lot/ more from the edition-war era complaints about styles not being supported /enough/ in 4e. The idea of including fans of all editions, healing the rift in the fan base, and supporting the full range of play styles possible under past editions, was made necessary by the virulence of the edition war. It's not just WotC that has to learn from the excesses of the edition war, by creating a broader, more flexible, more inclusive version of the game, it's the fans who must be on guard against repeating the reactionary negativity that started the edition war and made it so virulent. It's all to easy and tempting to go off and nerdrage against a new edition. Change is never easy, and a new edition will necessarily be less 'complete' than the last, there's always something to freak out about if you're so inclined. Simply lacking or wanting a class can be blown out of proportion and treated like a personal betrayal of the fans or an existential threat to the game. I believe we're mostly avoiding that sort of thing this time around, and I'm determined not to become as bad as the h4ters were, even if I find myself in a similar (or much worse) position. That means not forgetting the lessons of the edition war. [/QUOTE]
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