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Purple Dragon Knight = Warlord?
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<blockquote data-quote="Tony Vargas" data-source="post: 6751053" data-attributes="member: 996"><p>It's a matter of degree. People say 'game X' doesn't 'support' their playstyle. Sometimes they mean it's non-functional under their style or outright impossible (unlikely) on the other extreme they can just mean it doesn't over-reward or force that playstyle over others, perhaps more reasonably, they could mean that the game runs smoothly and seamlessly under the style, neither punishing nor rewarding it. </p><p></p><p>While it's certainly not impossible to do, 5e doesn't rise to the level of merely functional, let alone seamless, with an all-martial party or a low-/no- magic setting. Adding the Warlord would help it get to there. Some more alternatives to the existing, DPR-focused, non-magical sub-classes would also be in order to really support those styles and get it to a seamless play experience. But even functional would be a something. </p><p>No need to go over-rewarding or forcing those styles, nor degrading the game's playability under other styles.</p><p></p><p>'H4ter' only refers to those vocal edition warriors who nerdraged against 4e on-line, not to more level-headed fans who merely disliked it and stuck with 3.5 or moved on to Pathfinder or whatever without resorting to such excesses. Similarly, everyone who happily played 4e without paying attention to the edition war was hardly a 4venger. Those of us who participated in the edition war, OTOH, know full well what labels applied to us at the time, and face a choice in how we conduct ourselves going forward.</p><p></p><p>Moving on doesn't mean forgetting. To move on we must learn from the mistakes of the past, we can't do that by pretending it never happened.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6751053, member: 996"] It's a matter of degree. People say 'game X' doesn't 'support' their playstyle. Sometimes they mean it's non-functional under their style or outright impossible (unlikely) on the other extreme they can just mean it doesn't over-reward or force that playstyle over others, perhaps more reasonably, they could mean that the game runs smoothly and seamlessly under the style, neither punishing nor rewarding it. While it's certainly not impossible to do, 5e doesn't rise to the level of merely functional, let alone seamless, with an all-martial party or a low-/no- magic setting. Adding the Warlord would help it get to there. Some more alternatives to the existing, DPR-focused, non-magical sub-classes would also be in order to really support those styles and get it to a seamless play experience. But even functional would be a something. No need to go over-rewarding or forcing those styles, nor degrading the game's playability under other styles. 'H4ter' only refers to those vocal edition warriors who nerdraged against 4e on-line, not to more level-headed fans who merely disliked it and stuck with 3.5 or moved on to Pathfinder or whatever without resorting to such excesses. Similarly, everyone who happily played 4e without paying attention to the edition war was hardly a 4venger. Those of us who participated in the edition war, OTOH, know full well what labels applied to us at the time, and face a choice in how we conduct ourselves going forward. Moving on doesn't mean forgetting. To move on we must learn from the mistakes of the past, we can't do that by pretending it never happened. [/QUOTE]
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