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Purple Dragon Knight = Warlord?
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<blockquote data-quote="Imaro" data-source="post: 6751763" data-attributes="member: 48965"><p>Earlier in this thread I listed out numerous hp resources available to an all martial party... the Rally maneuver, hit dice, Second Wind, Potions of Healing (Greater, Superior, Supreme)... Healer's Kits...Antitoxin...Healer Feat...Inspiring Leader...Lucky (to mitigate save effects)...Durable (mitigate low hit point gains during short rests)...Potions of Vitality... Martial Adept feat (so others can get Rally)...and so on. This also excludes certain class specific abilities like the fighter's Second Wind or Barbarian's rage that allow damage mitigation or healing on a personal level... </p><p></p><p></p><p></p><p></p><p>When you clog up the forums (until this temporary one was created) with numerous threads roughly by the same 10 posters about the same thing (a single class)... when you make spurious claims as to what the game can't handle (when in fact it can) to support your desires for a single class... when you use derogatory terms from the edition wars... when yo make the debate over a single class a proxy for the old edition wars... it may be more passive aggressive as opposed to outright negativity... but make no mistake it's still negativity. </p><p></p><p></p><p></p><p>Well I'm not the only one whose called you out for it... so maybe it'd be better, to avoid confusion, if you didn't use the terms since they rarely if ever seem to add anything of worth to what you are stating and aren't facilitating whatever "learning" or "remembrance" you seem to want them too... truth be told the terms are a bit of a deterrent for viewing what you say in a positive or even neutral light... especially, as I commented on before, since you seem to use the "h4ter" term magnitudes more than the "4venger" term. </p><p></p><p></p><p></p><p>There are still options for levels 1 & 2 for martial classes who need healing... potions of healing, healer's kits, antitoxin, Second Wind, 1/2 damage for Barb's rage,medicine skill... and if you really want an all martial party that is able to heal up in combat there's a specific variant called out for it in the DMG... that allows a character to use a healing surge in combat and spend up to half his or her hit dice ... for each die spent the character rolls and adds Con modifier regaining that many hit points (why do I need the warlord again??). </p><p></p><p></p><p></p><p>Perhaps the warlord just wasn't popular enough or needed enough (especially with the variant healing rules and the support abilities of some of the martial classes) to be included or even to be a priority. It's not about 4e because there are plenty of things from 4e in 5e... it's about the warlord class. </p><p></p><p>And honestly this is where your rhetoric goes wrong for me, I personally don't like the warlord class... thematically it does nothing for me and actually irks me because it takes away from how I view fantasy tropes (which I've explained before but in a nutshell almost every hero and his sidekick displays the power to inspire people in some way at some point in nearly every story). For others it's their verisimilitude factor and how the warlord breaks it... for others it's the fact that the warlord is in essence making their character "better" at what they are supposed to be a master of without any type of magic or "other" explanation to it, and so on... yet for you it's about 4e and it's inclusion in 5e... for you it's still about the edition wars... the problem is you're the only one fighting them right now with the warlord class as a proxy. Let go of the hurt over 4e and maybe you could start to understand why some people just don't like the walord class that have nothing to do with 4e. </p><p></p><p></p><p></p><p>No... it's only about that for you and possibly a scattering of other edition warriors, still trying to stoke the flames and fight the good fight.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6751763, member: 48965"] Earlier in this thread I listed out numerous hp resources available to an all martial party... the Rally maneuver, hit dice, Second Wind, Potions of Healing (Greater, Superior, Supreme)... Healer's Kits...Antitoxin...Healer Feat...Inspiring Leader...Lucky (to mitigate save effects)...Durable (mitigate low hit point gains during short rests)...Potions of Vitality... Martial Adept feat (so others can get Rally)...and so on. This also excludes certain class specific abilities like the fighter's Second Wind or Barbarian's rage that allow damage mitigation or healing on a personal level... When you clog up the forums (until this temporary one was created) with numerous threads roughly by the same 10 posters about the same thing (a single class)... when you make spurious claims as to what the game can't handle (when in fact it can) to support your desires for a single class... when you use derogatory terms from the edition wars... when yo make the debate over a single class a proxy for the old edition wars... it may be more passive aggressive as opposed to outright negativity... but make no mistake it's still negativity. Well I'm not the only one whose called you out for it... so maybe it'd be better, to avoid confusion, if you didn't use the terms since they rarely if ever seem to add anything of worth to what you are stating and aren't facilitating whatever "learning" or "remembrance" you seem to want them too... truth be told the terms are a bit of a deterrent for viewing what you say in a positive or even neutral light... especially, as I commented on before, since you seem to use the "h4ter" term magnitudes more than the "4venger" term. There are still options for levels 1 & 2 for martial classes who need healing... potions of healing, healer's kits, antitoxin, Second Wind, 1/2 damage for Barb's rage,medicine skill... and if you really want an all martial party that is able to heal up in combat there's a specific variant called out for it in the DMG... that allows a character to use a healing surge in combat and spend up to half his or her hit dice ... for each die spent the character rolls and adds Con modifier regaining that many hit points (why do I need the warlord again??). Perhaps the warlord just wasn't popular enough or needed enough (especially with the variant healing rules and the support abilities of some of the martial classes) to be included or even to be a priority. It's not about 4e because there are plenty of things from 4e in 5e... it's about the warlord class. And honestly this is where your rhetoric goes wrong for me, I personally don't like the warlord class... thematically it does nothing for me and actually irks me because it takes away from how I view fantasy tropes (which I've explained before but in a nutshell almost every hero and his sidekick displays the power to inspire people in some way at some point in nearly every story). For others it's their verisimilitude factor and how the warlord breaks it... for others it's the fact that the warlord is in essence making their character "better" at what they are supposed to be a master of without any type of magic or "other" explanation to it, and so on... yet for you it's about 4e and it's inclusion in 5e... for you it's still about the edition wars... the problem is you're the only one fighting them right now with the warlord class as a proxy. Let go of the hurt over 4e and maybe you could start to understand why some people just don't like the walord class that have nothing to do with 4e. No... it's only about that for you and possibly a scattering of other edition warriors, still trying to stoke the flames and fight the good fight. [/QUOTE]
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