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*Dungeons & Dragons
Purple Dragon Knight = Warlord?
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<blockquote data-quote="Hussar" data-source="post: 6752144" data-attributes="member: 22779"><p>High magic campaigns were certainly not emphasized in 2e. At least, not at the outset in core. The DMG advises to strongly restrict magic items. Only 4 of the classes could cast spells at 1st level (bards, druids, clerics and MU's) and clerics and druids in the PHB had virtually no direct combat spells until about 3rd spell level for druids and 5th for clerics. </p><p></p><p>Which is my point. If you wanted to play a low magic campaign pre-3e, it would not be a problem - just stick to core. 3e is the edition that put magic items and spells directly in the player's hands - easily craftable magic items, casters gaining bonus spells, and a greatly expanded spell list. Again, in 2e, you could go entire encounters without using any spells. That's laughable after 3e, though 4e and into 5e. At least 4e included the option of going low magic. 3e and 5e don't do it at all.</p><p></p><p>And, you talk about Rules Cyclopedia. I was talking about Basic/Expert. Considering the Rules Cyclopedia didn't come out until 1991, there's about a decade of low magic B/E D&D right there. </p><p></p><p>My point is, outside of 3e and 5e, you could play D&D as a low magic game without any real problem. Adding in a Warlord means that 5e can be played this way as well. Seems a pretty small price to pay to support a style of play as old as the hobby.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6752144, member: 22779"] High magic campaigns were certainly not emphasized in 2e. At least, not at the outset in core. The DMG advises to strongly restrict magic items. Only 4 of the classes could cast spells at 1st level (bards, druids, clerics and MU's) and clerics and druids in the PHB had virtually no direct combat spells until about 3rd spell level for druids and 5th for clerics. Which is my point. If you wanted to play a low magic campaign pre-3e, it would not be a problem - just stick to core. 3e is the edition that put magic items and spells directly in the player's hands - easily craftable magic items, casters gaining bonus spells, and a greatly expanded spell list. Again, in 2e, you could go entire encounters without using any spells. That's laughable after 3e, though 4e and into 5e. At least 4e included the option of going low magic. 3e and 5e don't do it at all. And, you talk about Rules Cyclopedia. I was talking about Basic/Expert. Considering the Rules Cyclopedia didn't come out until 1991, there's about a decade of low magic B/E D&D right there. My point is, outside of 3e and 5e, you could play D&D as a low magic game without any real problem. Adding in a Warlord means that 5e can be played this way as well. Seems a pretty small price to pay to support a style of play as old as the hobby. [/QUOTE]
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Purple Dragon Knight = Warlord?
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