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Purple Dragon Knight = Warlord?
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<blockquote data-quote="pemerton" data-source="post: 6752449" data-attributes="member: 42582"><p>In 1st ed AD&D fighters (and barbarians), assassins and thieves (and thief acrobats) do not cast spells at any level. (Though name level assassins and thieves can use scrolls.)</p><p></p><p>Paladins don't cast spells until 9th level, and rangers don't cast spells until 8th level. So for the levels at which most play takes place, these are also non-spell-using classes. (And they couldn't use scrolls - other than the protection scrolls that everyone could use - and the spells they were able to cast were comparatively low level. An 8th level ranger casting one 1st level druid spell per day is not a high magic character.)</p><p></p><p>Bards, due to their funky progression rules, spend a lot of time as non-casting fighters and thieves. Monks are non-casters, and don't ever get any overtly magical abilities (they can talk to animals and plants, and self-heal ie they are mystics).</p><p></p><p>Clerics cast spells from 1st level but have very limited attack spell options prior to 5th level (and Flame Strike).</p><p></p><p>I agree with [MENTION=22779]Hussar[/MENTION] and [MENTION=49017]Bluenose[/MENTION] that there is a big difference in feel and flavour between this game, and 4e or 5e.</p><p></p><p>Also, expressing the view (i) that it would be a nice thing if WotC designed a warlord, and (ii) that the game contains the in-principle room and mechanical resources to make a warlord work, isn't <em>demanding</em> that WotC do anything.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6752449, member: 42582"] In 1st ed AD&D fighters (and barbarians), assassins and thieves (and thief acrobats) do not cast spells at any level. (Though name level assassins and thieves can use scrolls.) Paladins don't cast spells until 9th level, and rangers don't cast spells until 8th level. So for the levels at which most play takes place, these are also non-spell-using classes. (And they couldn't use scrolls - other than the protection scrolls that everyone could use - and the spells they were able to cast were comparatively low level. An 8th level ranger casting one 1st level druid spell per day is not a high magic character.) Bards, due to their funky progression rules, spend a lot of time as non-casting fighters and thieves. Monks are non-casters, and don't ever get any overtly magical abilities (they can talk to animals and plants, and self-heal ie they are mystics). Clerics cast spells from 1st level but have very limited attack spell options prior to 5th level (and Flame Strike). I agree with [MENTION=22779]Hussar[/MENTION] and [MENTION=49017]Bluenose[/MENTION] that there is a big difference in feel and flavour between this game, and 4e or 5e. Also, expressing the view (i) that it would be a nice thing if WotC designed a warlord, and (ii) that the game contains the in-principle room and mechanical resources to make a warlord work, isn't [I]demanding[/I] that WotC do anything. [/QUOTE]
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