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Purple Dragon Knight = Warlord?
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<blockquote data-quote="Hussar" data-source="post: 6753009" data-attributes="member: 22779"><p>I think you just proved my point. </p><p></p><p>Three campaigns and at most two characters aren't casters. </p><p></p><p>Every round of every encounter you have at least one character casting spells. Probably two or more. How is that not high magic? How is that not Potterverse?</p><p></p><p>------</p><p></p><p>Frankly I'm baffled that this is even remotely contentious. In 1e, even with a couple of casters in the group, you could easily go entire encounters without a single spell being cast. Considering just how few spells you actually got, that wasn't exactly unreasonable. Compare to 5e where, not only do you get spells cast every single encounter, you likely get spells cast every single round of every single encounter and frequently multiple spells per round. Add to that the fact that casters can drop rituals now and not have to actually burn slots to cast.</p><p></p><p>My druid can cast Speak with Animals all day long and not use a single resource. In 1e, that same character might be able to do that once or twice per day, for a couple of minutes and it would cost him a significant portion of his daily spells.</p><p></p><p>In what way is AD&D remotely as magic heavy as 5e? In 5e, a character is notable for NOT having any spells. In AD&D, a character was notable FOR having spells. For a large chunk of play, no one outside of the casters had any spells at all. A 7th level AD&D monk wasn't particularly magical. IIRC, he could heal 1/day and that was about it. The paladin could heal 1/day - the most magic he'd have is 1/week remove disease and Protection from Evil. Compare to a 5e 7th level paladin which, in addition to having everything a 1e paladin had, also has about 10 spells per day. And a paladin is hardly on the high end of the magic scale. </p><p></p><p>The first three levels in 5e are meant to last what, 3 sessions? Maybe 4? By the fourth session in a 5e game, it's entirely plausible that every single character in a group could be casting spells. How many sessions in would you be to have an 8th level ranger or a 9th level paladin? I'm not sure, but, I'm pretty confident it's more than 4 and a lot closer to 30 or 40. You could play for a year and the only casters in the group would be the cleric and the wizard. And even then, you're not seeing magic every single encounter, and the vast majority of the effects that the cleric is doing is restorative.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6753009, member: 22779"] I think you just proved my point. Three campaigns and at most two characters aren't casters. Every round of every encounter you have at least one character casting spells. Probably two or more. How is that not high magic? How is that not Potterverse? ------ Frankly I'm baffled that this is even remotely contentious. In 1e, even with a couple of casters in the group, you could easily go entire encounters without a single spell being cast. Considering just how few spells you actually got, that wasn't exactly unreasonable. Compare to 5e where, not only do you get spells cast every single encounter, you likely get spells cast every single round of every single encounter and frequently multiple spells per round. Add to that the fact that casters can drop rituals now and not have to actually burn slots to cast. My druid can cast Speak with Animals all day long and not use a single resource. In 1e, that same character might be able to do that once or twice per day, for a couple of minutes and it would cost him a significant portion of his daily spells. In what way is AD&D remotely as magic heavy as 5e? In 5e, a character is notable for NOT having any spells. In AD&D, a character was notable FOR having spells. For a large chunk of play, no one outside of the casters had any spells at all. A 7th level AD&D monk wasn't particularly magical. IIRC, he could heal 1/day and that was about it. The paladin could heal 1/day - the most magic he'd have is 1/week remove disease and Protection from Evil. Compare to a 5e 7th level paladin which, in addition to having everything a 1e paladin had, also has about 10 spells per day. And a paladin is hardly on the high end of the magic scale. The first three levels in 5e are meant to last what, 3 sessions? Maybe 4? By the fourth session in a 5e game, it's entirely plausible that every single character in a group could be casting spells. How many sessions in would you be to have an 8th level ranger or a 9th level paladin? I'm not sure, but, I'm pretty confident it's more than 4 and a lot closer to 30 or 40. You could play for a year and the only casters in the group would be the cleric and the wizard. And even then, you're not seeing magic every single encounter, and the vast majority of the effects that the cleric is doing is restorative. [/QUOTE]
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