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Purple Dragon Knight = Warlord?
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<blockquote data-quote="Remathilis" data-source="post: 6755467" data-attributes="member: 7635"><p>Not sure what its missing rules wise; HD burn becomes an action (or even bonus action), you get full HD on a long rest, or 1/4th on a short. A fifth level fighter who takes two short rests gets 7d10 HD plus 3d10 Second Wind; 10d10 healing per day. And that is before Healer (1d4 per rest), Rallying Cry (1-10 hp per rest) Ranger polices (1d6 per two ranger levels), or any Temporary HP abilities. Also, Durable would be an amazing feat in such a game. </p><p>Similarly, the Hero Points were their to provide nonmagical "buffing", improving an attack roll, a saving throw, or even stablizing before death saves kill you (Spare the Dying dice). Not quite as good as Bardic Inspiration, but something. </p><p>And that is <strong>no</strong> magic; low magic could still add some additional kick (healing potions, monks, paladins, etc). </p><p></p><p></p><p></p><p>Not more complete, but simply different. Its basically taking those two variants and making them one character class and throwing on a few extra features and ribbons. The point is the warlord isn't <em>needed</em> to do low/no magic, it can be done right now using the DMG and some house rules. Now, that doesn't mean a warlord wouldn't be <em>wanted</em>, I could very easily see a low/no magical supplement with a few additional subclasses or even a warlord (along with variants like the spell-less ranger and additional rule modules), maybe a 3pp might even do that if/when WotC finishes up the licence (I'm not sure WotC will do that in anything that resembles a timely manner, they have too many other projects to do first and I can't imagine the demand is large enough to pull resources from other things to devote to this right away). </p><p></p><p>So, can low/no magic be done without a warlord? Yes. Does that invalidate the desire for a warlord? No. But I think the *need* for one is over-exaggerated.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6755467, member: 7635"] Not sure what its missing rules wise; HD burn becomes an action (or even bonus action), you get full HD on a long rest, or 1/4th on a short. A fifth level fighter who takes two short rests gets 7d10 HD plus 3d10 Second Wind; 10d10 healing per day. And that is before Healer (1d4 per rest), Rallying Cry (1-10 hp per rest) Ranger polices (1d6 per two ranger levels), or any Temporary HP abilities. Also, Durable would be an amazing feat in such a game. Similarly, the Hero Points were their to provide nonmagical "buffing", improving an attack roll, a saving throw, or even stablizing before death saves kill you (Spare the Dying dice). Not quite as good as Bardic Inspiration, but something. And that is [b]no[/b] magic; low magic could still add some additional kick (healing potions, monks, paladins, etc). Not more complete, but simply different. Its basically taking those two variants and making them one character class and throwing on a few extra features and ribbons. The point is the warlord isn't [i]needed[/i] to do low/no magic, it can be done right now using the DMG and some house rules. Now, that doesn't mean a warlord wouldn't be [i]wanted[/i], I could very easily see a low/no magical supplement with a few additional subclasses or even a warlord (along with variants like the spell-less ranger and additional rule modules), maybe a 3pp might even do that if/when WotC finishes up the licence (I'm not sure WotC will do that in anything that resembles a timely manner, they have too many other projects to do first and I can't imagine the demand is large enough to pull resources from other things to devote to this right away). So, can low/no magic be done without a warlord? Yes. Does that invalidate the desire for a warlord? No. But I think the *need* for one is over-exaggerated. [/QUOTE]
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