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<blockquote data-quote="flametitan" data-source="post: 6866705" data-attributes="member: 6822731"><p>Oh yeah, the Fighter gets a lot early on as is. The thing is that the BattleMaster is <em>even more frontloaded</em>. A battlemaster at 3rd level spikes in power and versatility, and then tapers off as its other features pertain to getting more superiority dice, better dice, or more manoeuvres (though you probably started off with the ones you'll use most often).</p><p></p><p>By comparison, the banneret starts with... The ability to restore 3 hit points to allies once a short rest. And not even to unconscious allies. And then it ends with the ability to have two allies attack once each by using a feature you would already use, which is potent on its own, and amazing if you have allies that can take advantage of it; the ability to help people succeed on saves the both of you failed on (situational but good); and 20 hp is a bit more significant a gain, but its usefulness is still situational (As at level 20, assuming no hit dice rolls or negative con mods, you could have 82-345).</p><p></p><p>So it looks fun, I realize some people want power, and want it now.</p></blockquote><p></p>
[QUOTE="flametitan, post: 6866705, member: 6822731"] Oh yeah, the Fighter gets a lot early on as is. The thing is that the BattleMaster is [i]even more frontloaded[/i]. A battlemaster at 3rd level spikes in power and versatility, and then tapers off as its other features pertain to getting more superiority dice, better dice, or more manoeuvres (though you probably started off with the ones you'll use most often). By comparison, the banneret starts with... The ability to restore 3 hit points to allies once a short rest. And not even to unconscious allies. And then it ends with the ability to have two allies attack once each by using a feature you would already use, which is potent on its own, and amazing if you have allies that can take advantage of it; the ability to help people succeed on saves the both of you failed on (situational but good); and 20 hp is a bit more significant a gain, but its usefulness is still situational (As at level 20, assuming no hit dice rolls or negative con mods, you could have 82-345). So it looks fun, I realize some people want power, and want it now. [/QUOTE]
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