Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Purple Index Cards: On-the-Fly Setting and Plot Collaboration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SabreCat" data-source="post: 5082389" data-attributes="member: 76245"><p><span style="font-size: 12px"><strong><strong>Abbreviated Version</strong></strong></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">Want to spruce up your D&D4 game with rewards for players roleplaying, adding to the setting, introducing plot twists, and making dramatic descriptions of their actions? Do as follows!</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span>1. Buy 150 index cards.</p><p><span style="font-size: 12px"><span style="font-size: 10px">2. Download </span></span><a href="http://cheri.shyou.org/%7Esabrecat/docs/Purple_Index_Cards.docx" target="_blank">http://cheri.shyou.org/~sabrecat/docs/Purple_Index_Cards.docx</a>.</p><p>3. Print the document onto the index cards.</p><p>4. Deal out two cards to each player at the start of each session. Played cards go into a discard pile. Collect unused cards at the end of the session and shuffle them back into the deck. When about half the deck's cards have been used, shuffle them all back in!</p><p><span style="font-size: 12px"> <strong><strong></strong></strong></span></p><p><span style="font-size: 12px"><strong><strong>The Backstory</strong></strong></span></p><p></p><p>Index cards are a DM’s best friend. When setting up my face-to-face D&D 4e campaign, I bought a bunch of colored cards for various purposes. White cards would track hit points, initiative, etc. and come in handy for taking general notes. Red, blue, and yellow cards would be used to record quests: major/storyline quests, side quests, and characters’ personal quests, respectively. Green cards were for noting major NPCs and factions in the setting, and recording the party’s favor or disfavor with them.</p><p></p><p>But in your typical pack of colored index cards, that left one unused color: purple. What was I to do with those?</p><p></p><p>After a bit of brainstorming, I came up with the following system. I love new-wave roleplaying games where all the players share in the authorial role traditionally granted only to the Dungeon Master. Unfortunately, in my experience telling the players “oh, by the way, you can make up setting information too” in an otherwise traditional game rarely goes anywhere. Between the mother-may-I setup of the rules and a bit of blank-page paralysis, players never made use of the authority I granted them. With the use of these purple cards, I’d give the players discrete ways of hijacking the DM’s seat, providing jumping-off points for creativity and rewarding them for collaborating in game authorship!</p><p></p><p>My first go at the deck also included cards that didn't so much create collaboration opportunities as encourage the players to try new tactical tricks or reward them for spectacular success/failure in combat. In this draft, I've split them out to their own deck--still purple, just used differently.</p><p></p><p><span style="font-size: 12px"><strong><strong>How It Works</strong></strong></span></p><p></p><p>At the start of the session, players are dealt two cards each from the main deck. They choose one to keep for the session, and return the other to the deck. If they don’t use their card before the next deal, they can choose to hang on to it and forego drawing any new cards, or return their current card to the deck and draw as usual.</p><p></p><p>A card is also turned face-up from the Achievements deck at the start of each session, replacing an unscored Achievement there, if any.</p><p></p><p>Players can choose to use a card in hand at any appropriate moment, following the card text. Any player can choose to score the visible Achievement when its conditions are met, or hold out for a better score on it.</p><p></p><p>“Minion XP” means experience equal to a minion of the party’s current level, and “Monster XP” means experience equal to a standard monster of the party’s current level. This experience is shared among the party as normal.</p><p></p><p>Skill Challenge-related cards are meant to work with Stalker0’s “<a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html" target="_blank">Obsidian</a>” houseruled skill challenge system; the “in-combat skill challenge” cards will probably need adaptation to work with core skill challenge rules. Similarly, some references to “factions” are meant to dovetail with a system in which the party works on long-term Skill Challenges with groups in the setting, trying to win them over to the PCs’ cause.</p><p></p><p>Despite the placement of this thread in the 4e forum, I expect this could work in any fantasy RPG where players normally gain experience by defeating monsters or other traditional means: earlier D&D editions, Pathfinder, GURPS Fantasy, etc. You'd need to fill in different values for the rewards, and tweak some terminology, but the basic system should still work fine.</p></blockquote><p></p>
[QUOTE="SabreCat, post: 5082389, member: 76245"] [SIZE=3][B][B]Abbreviated Version[/B][/B] [SIZE=2]Want to spruce up your D&D4 game with rewards for players roleplaying, adding to the setting, introducing plot twists, and making dramatic descriptions of their actions? Do as follows! [/SIZE][/SIZE]1. Buy 150 index cards. [SIZE=3][SIZE=2]2. Download [/SIZE][/SIZE][URL="http://cheri.shyou.org/%7Esabrecat/docs/Purple_Index_Cards.docx"]http://cheri.shyou.org/~sabrecat/docs/Purple_Index_Cards.docx[/URL]. 3. Print the document onto the index cards. 4. Deal out two cards to each player at the start of each session. Played cards go into a discard pile. Collect unused cards at the end of the session and shuffle them back into the deck. When about half the deck's cards have been used, shuffle them all back in! [SIZE=3] [B][B] The Backstory[/B][/B][/SIZE] Index cards are a DM’s best friend. When setting up my face-to-face D&D 4e campaign, I bought a bunch of colored cards for various purposes. White cards would track hit points, initiative, etc. and come in handy for taking general notes. Red, blue, and yellow cards would be used to record quests: major/storyline quests, side quests, and characters’ personal quests, respectively. Green cards were for noting major NPCs and factions in the setting, and recording the party’s favor or disfavor with them. But in your typical pack of colored index cards, that left one unused color: purple. What was I to do with those? After a bit of brainstorming, I came up with the following system. I love new-wave roleplaying games where all the players share in the authorial role traditionally granted only to the Dungeon Master. Unfortunately, in my experience telling the players “oh, by the way, you can make up setting information too” in an otherwise traditional game rarely goes anywhere. Between the mother-may-I setup of the rules and a bit of blank-page paralysis, players never made use of the authority I granted them. With the use of these purple cards, I’d give the players discrete ways of hijacking the DM’s seat, providing jumping-off points for creativity and rewarding them for collaborating in game authorship! My first go at the deck also included cards that didn't so much create collaboration opportunities as encourage the players to try new tactical tricks or reward them for spectacular success/failure in combat. In this draft, I've split them out to their own deck--still purple, just used differently. [SIZE=3][B][B]How It Works[/B][/B][/SIZE] At the start of the session, players are dealt two cards each from the main deck. They choose one to keep for the session, and return the other to the deck. If they don’t use their card before the next deal, they can choose to hang on to it and forego drawing any new cards, or return their current card to the deck and draw as usual. A card is also turned face-up from the Achievements deck at the start of each session, replacing an unscored Achievement there, if any. Players can choose to use a card in hand at any appropriate moment, following the card text. Any player can choose to score the visible Achievement when its conditions are met, or hold out for a better score on it. “Minion XP” means experience equal to a minion of the party’s current level, and “Monster XP” means experience equal to a standard monster of the party’s current level. This experience is shared among the party as normal. Skill Challenge-related cards are meant to work with Stalker0’s “[URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html"]Obsidian[/URL]” houseruled skill challenge system; the “in-combat skill challenge” cards will probably need adaptation to work with core skill challenge rules. Similarly, some references to “factions” are meant to dovetail with a system in which the party works on long-term Skill Challenges with groups in the setting, trying to win them over to the PCs’ cause. Despite the placement of this thread in the 4e forum, I expect this could work in any fantasy RPG where players normally gain experience by defeating monsters or other traditional means: earlier D&D editions, Pathfinder, GURPS Fantasy, etc. You'd need to fill in different values for the rewards, and tweak some terminology, but the basic system should still work fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Purple Index Cards: On-the-Fly Setting and Plot Collaboration
Top