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General Tabletop Discussion
*Pathfinder & Starfinder
Purple Index Cards: On-the-Fly Setting and Plot Collaboration
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<blockquote data-quote="weem" data-source="post: 5082982" data-attributes="member: 9470"><p>Very cool - I would enjoy this as a player <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In my game (a 4e game) we use Aspects and Fate Points. The Fate points are printed cards that have various uses (printed on them) including one that lets them affect the plot/game world.</p><p></p><p>My friend uses the same thing in his game, so to give you an example, I was playing my Goblin Rogue when myself and the other PC's busted out of the basement of an Inn, in a town my character was familiar with. I handed the fate card to the DM and said, "I want to take us to my safe house". I didn't have one, we never discussed it, but he responded with "Ok, you head there" taking the card.</p><p></p><p>I love these kinds of things. My players don't use them in this way as often as I would like, but we're getting there. The only reason I could not use your system as you have it here is that we do not use XP - I level the players when i feel it is appropriate and fits with the campaign... so something else would have to be gained as a reward.</p><p></p><p>But like I said, it looks fun to me - good job <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="weem, post: 5082982, member: 9470"] Very cool - I would enjoy this as a player ;) In my game (a 4e game) we use Aspects and Fate Points. The Fate points are printed cards that have various uses (printed on them) including one that lets them affect the plot/game world. My friend uses the same thing in his game, so to give you an example, I was playing my Goblin Rogue when myself and the other PC's busted out of the basement of an Inn, in a town my character was familiar with. I handed the fate card to the DM and said, "I want to take us to my safe house". I didn't have one, we never discussed it, but he responded with "Ok, you head there" taking the card. I love these kinds of things. My players don't use them in this way as often as I would like, but we're getting there. The only reason I could not use your system as you have it here is that we do not use XP - I level the players when i feel it is appropriate and fits with the campaign... so something else would have to be gained as a reward. But like I said, it looks fun to me - good job ;) [/QUOTE]
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