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General Tabletop Discussion
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Purple Index Cards: On-the-Fly Setting and Plot Collaboration
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<blockquote data-quote="Kelvor Ravenstar" data-source="post: 5291206" data-attributes="member: 33291"><p>Thanks for the update Sabrecat, I just started using these cards with my group a few sessions ago, and they've been a huge hit.</p><p>I agree that the achievement cards are probably not the best, once you've earned them once why repeat them?</p><p></p><p>Since the 3x5 versions weren't up when I made my own, I ended up copy/pasting from this thread. I found that to save space and my supply of cards I could usually fit two card descriptions on a 3x5 card with only a few font size changes. Then I cut the cards in half. This doubles the number of cards you can print at once, and makes a neat small card deck size of about 3" by a little less than 2.5". </p><p></p><p>I've changed the names on a few cards to better fit with my group's sense of humour.</p><p>For instance, "The Cavalry has Arrived!" is now "Send in the Ninjas!", "WHAT! Did you say be quiet?" is now "I ROLLED A 4!", and "There's always a malcontent" is likely to be renamed "AHH! Curse your sudden, but inevitable betrayal!" as well as changing "because I can kill you that's why" to "To the Pain!". Kudos on working another Princess Bride quote into the revised version.</p><p>And a suggestion, is "and it Sucked..." a reference to Gamers 2: Dorkness Rising? If so, I would recommend the title be changed to "which Sucked!..." to better reflect the actual quote. I've also considered changing it to another quote, like "Book of Armaments; Chapter 2, verses 9 through 21."</p><p></p><p>Here's some more card titles I'm still working on; I haven't come up with good story twists or interesting effects for all of these yet.</p><p></p><p><span style="color: Purple">Everything's ... Better... with Pirates </span>- Not sure yet</p><p></p><p><span style="color: purple">This ... is my BOOMSTICK!</span> - current idea, play this card to suddenly be holding one of your weapons and initiate a surprise round without a check.</p><p></p><p><span style="color: purple">Bowties... are cool. </span> - Reveal and describe an embarassing object your character still carries to receive a +2 bonus to your next roll.</p><p><span style="color: purple">“Koona T’chuta, Solo?”</span> - Play this card to introduce a new NPC who will hinder the party at their current task.</p><p>Gain Minion XP, or Monster XP if you supply the NPC with a name and history with one or more PCs. </p><p></p><p><span style="color: purple">"It's a very distinctive style."</span> - Describe an opponent's fighting style in a manner that tells us more about that character's background and training. If you effectively describe how your knowledge of their style gives your party a way to counter them, grant combat advantage against that opponent either to yourself or one of your allies for the next turn. Gain minion XP if you granted Combat Advantage to yourself, or Monster XP if you gave Combat Advantage to an ally.</p><p></p><p><span style="color: purple">"They were both poisoned."</span> - Describe a series of events from your characters backstory that grant you a weakness or resistance to an enemy's attack or a status effect you are under. Reroll a saving throw.</p><p>Gain minion XP if you gave your self a resistance and turned a failed save into a successful one. Gain monster xp if you rerolled a successful save and turned it into a failure.</p><p></p><p>I'd welcome suggestions on how to improve these card descriptions or effects.</p></blockquote><p></p>
[QUOTE="Kelvor Ravenstar, post: 5291206, member: 33291"] Thanks for the update Sabrecat, I just started using these cards with my group a few sessions ago, and they've been a huge hit. I agree that the achievement cards are probably not the best, once you've earned them once why repeat them? Since the 3x5 versions weren't up when I made my own, I ended up copy/pasting from this thread. I found that to save space and my supply of cards I could usually fit two card descriptions on a 3x5 card with only a few font size changes. Then I cut the cards in half. This doubles the number of cards you can print at once, and makes a neat small card deck size of about 3" by a little less than 2.5". I've changed the names on a few cards to better fit with my group's sense of humour. For instance, "The Cavalry has Arrived!" is now "Send in the Ninjas!", "WHAT! Did you say be quiet?" is now "I ROLLED A 4!", and "There's always a malcontent" is likely to be renamed "AHH! Curse your sudden, but inevitable betrayal!" as well as changing "because I can kill you that's why" to "To the Pain!". Kudos on working another Princess Bride quote into the revised version. And a suggestion, is "and it Sucked..." a reference to Gamers 2: Dorkness Rising? If so, I would recommend the title be changed to "which Sucked!..." to better reflect the actual quote. I've also considered changing it to another quote, like "Book of Armaments; Chapter 2, verses 9 through 21." Here's some more card titles I'm still working on; I haven't come up with good story twists or interesting effects for all of these yet. [COLOR="Purple"]Everything's ... Better... with Pirates [/COLOR]- Not sure yet [COLOR="purple"]This ... is my BOOMSTICK![/COLOR] - current idea, play this card to suddenly be holding one of your weapons and initiate a surprise round without a check. [COLOR="purple"]Bowties... are cool. [/COLOR] - Reveal and describe an embarassing object your character still carries to receive a +2 bonus to your next roll. [COLOR="purple"]“Koona T’chuta, Solo?”[/COLOR] - Play this card to introduce a new NPC who will hinder the party at their current task. Gain Minion XP, or Monster XP if you supply the NPC with a name and history with one or more PCs. [COLOR="purple"]"It's a very distinctive style."[/COLOR] - Describe an opponent's fighting style in a manner that tells us more about that character's background and training. If you effectively describe how your knowledge of their style gives your party a way to counter them, grant combat advantage against that opponent either to yourself or one of your allies for the next turn. Gain minion XP if you granted Combat Advantage to yourself, or Monster XP if you gave Combat Advantage to an ally. [COLOR="purple"]"They were both poisoned."[/COLOR] - Describe a series of events from your characters backstory that grant you a weakness or resistance to an enemy's attack or a status effect you are under. Reroll a saving throw. Gain minion XP if you gave your self a resistance and turned a failed save into a successful one. Gain monster xp if you rerolled a successful save and turned it into a failure. I'd welcome suggestions on how to improve these card descriptions or effects. [/QUOTE]
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