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General Tabletop Discussion
*Pathfinder & Starfinder
Purple Index Cards: On-the-Fly Setting and Plot Collaboration
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<blockquote data-quote="SabreCat" data-source="post: 5779939" data-attributes="member: 76245"><p>My campaign, after our now-customary inter-tier hiatus, is about to begin the third part of its trilogy. Given how powerful the purple cards have been in establishing the game's tone, I thought I'd craft some cards specifically for the epic tier, to help give the story a mythic feel not always supported by the mechanics as written. <a href="http://cheri.shyou.org/~sabrecat/docs/Epic_Purple_Cards.pdf" target="_blank">Here</a> are the first twenty I've come up with.</p><p></p><p>Notes:</p><p>1) Drawing on the suggestions of several folks in this thread, I've started splitting cards out into combat/noncombat decks. Not sure yet how the draw system will work, but probably draw two from each at the start of the session, keep one of each.</p><p></p><p>2) I'm thinking I'll weave these in to the already established card set, while weeding out some of the cards with too humdrum of effects for the tier. I've condensed the skill check-related cards down to generic ones; not sure if I'll stick with that as is, or maybe break them out to physical/mental/social, or seed more than one copy of each of these into the deck. The old ones were way too situational.</p><p></p><p>3) The XP awards aren't explicit on these. I'm thinking of using a generic system where you always get minion XP for playing a card, which can upgrade to Monster XP if you use entertaining description or cause more trouble for yourself/the party, or Elite XP if you do both. Saves space, and that was typically what I was doing anyway (if maybe a little more generous, but that's OK by me).</p><p></p><p>Thoughts? Ideas for more epic-level card effects?</p></blockquote><p></p>
[QUOTE="SabreCat, post: 5779939, member: 76245"] My campaign, after our now-customary inter-tier hiatus, is about to begin the third part of its trilogy. Given how powerful the purple cards have been in establishing the game's tone, I thought I'd craft some cards specifically for the epic tier, to help give the story a mythic feel not always supported by the mechanics as written. [URL="http://cheri.shyou.org/~sabrecat/docs/Epic_Purple_Cards.pdf"]Here[/URL] are the first twenty I've come up with. Notes: 1) Drawing on the suggestions of several folks in this thread, I've started splitting cards out into combat/noncombat decks. Not sure yet how the draw system will work, but probably draw two from each at the start of the session, keep one of each. 2) I'm thinking I'll weave these in to the already established card set, while weeding out some of the cards with too humdrum of effects for the tier. I've condensed the skill check-related cards down to generic ones; not sure if I'll stick with that as is, or maybe break them out to physical/mental/social, or seed more than one copy of each of these into the deck. The old ones were way too situational. 3) The XP awards aren't explicit on these. I'm thinking of using a generic system where you always get minion XP for playing a card, which can upgrade to Monster XP if you use entertaining description or cause more trouble for yourself/the party, or Elite XP if you do both. Saves space, and that was typically what I was doing anyway (if maybe a little more generous, but that's OK by me). Thoughts? Ideas for more epic-level card effects? [/QUOTE]
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