Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Purpose of Alignment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dykstrav" data-source="post: 3159355" data-attributes="member: 40522"><p>There's really two reasons for alignment IMO. Here's both of them.</p><p></p><p>Out-of-game context: Alignment isn't supposed to be a straightjacket, but rather a statement about how you intend to play a character. When you play a lawful good character, you are saying that you intend to be a generally forthright, charitable fellow. You can occasionally indulge in a bit of non-lawful or non-good behavior, but as a player you're stating how you generally intend to act in game. The purpose of alignment for the players is to give themselves and the DM a relative barometer of what sorts of people their characters are.</p><p></p><p>In-game context: Alignment isn't just a label to the characters in D&D worlds- they are forces that drive the cosmos (PHB p. 103). You can detect them absolutely with spells and fight them more effectively with certain magical things (such as weapons with the holy property or a paladin's smite evil class feature). There is no real "purpose" for alignment for characters, just as there is no "purpose" for gravity, magnetism, heat or radiation. Alignment is simply another concrete, measurable force that exists within D&D worlds (albeit one that characters have some degree of control over). Some creatures are born or created with their alignments (such as demons, angels or slaadi). Some have cultural inclinations toward certain alignments (such as elves or orcs). But for must people, alignment is something that you either gradually realize about yourself or consciously decide to work towards.</p><p></p><p>I've always imagined that D&D characters probably have similar debates as to the meanings of alignment as players do (within the context of their knowledge). Obviously, good characters don't consider detecting "evil" to be a carte blanche to maim and destroy. Book of Exalted Deeds goes into more detail as to what it means to be good in the D&D sense, just as Book of Vile Darkness does for evil.</p><p></p><p>In short, the ultimate purpose of alignment is for the DM to communicate to the players about what sort of game he wants to play. For players, it's just another way for them to say who they are. The confusing part is the game mechanics based on it. The game is deliberately designed to be vague as to what actions result in what alignments- this is supposed to be one of the things the DM gets to decide for himself. Some DMs tell their paladin players that they can't use poison, attack unarmed enemies, or refuse honroable surrenders. That sort of thing is for each individual DM to decide.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3159355, member: 40522"] There's really two reasons for alignment IMO. Here's both of them. Out-of-game context: Alignment isn't supposed to be a straightjacket, but rather a statement about how you intend to play a character. When you play a lawful good character, you are saying that you intend to be a generally forthright, charitable fellow. You can occasionally indulge in a bit of non-lawful or non-good behavior, but as a player you're stating how you generally intend to act in game. The purpose of alignment for the players is to give themselves and the DM a relative barometer of what sorts of people their characters are. In-game context: Alignment isn't just a label to the characters in D&D worlds- they are forces that drive the cosmos (PHB p. 103). You can detect them absolutely with spells and fight them more effectively with certain magical things (such as weapons with the holy property or a paladin's smite evil class feature). There is no real "purpose" for alignment for characters, just as there is no "purpose" for gravity, magnetism, heat or radiation. Alignment is simply another concrete, measurable force that exists within D&D worlds (albeit one that characters have some degree of control over). Some creatures are born or created with their alignments (such as demons, angels or slaadi). Some have cultural inclinations toward certain alignments (such as elves or orcs). But for must people, alignment is something that you either gradually realize about yourself or consciously decide to work towards. I've always imagined that D&D characters probably have similar debates as to the meanings of alignment as players do (within the context of their knowledge). Obviously, good characters don't consider detecting "evil" to be a carte blanche to maim and destroy. Book of Exalted Deeds goes into more detail as to what it means to be good in the D&D sense, just as Book of Vile Darkness does for evil. In short, the ultimate purpose of alignment is for the DM to communicate to the players about what sort of game he wants to play. For players, it's just another way for them to say who they are. The confusing part is the game mechanics based on it. The game is deliberately designed to be vague as to what actions result in what alignments- this is supposed to be one of the things the DM gets to decide for himself. Some DMs tell their paladin players that they can't use poison, attack unarmed enemies, or refuse honroable surrenders. That sort of thing is for each individual DM to decide. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Purpose of Alignment
Top