Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Purposefully Overpowered Encounter - Umber Hulk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoutonRustique" data-source="post: 6423614" data-attributes="member: 22362"><p>Yeah, I'm with the majority on this one. While I don't know your PCs, a regular group would not find a single Umber Hulk all that much of a threat...</p><p></p><p>I suggest you solo-itise it and add-in a couple of "inconveniences" for the players : strangling vines, exploding thorn bushes, poisonous spore releasing blubs. Nothing much, just to eat one or two PCs' actions for a round or two.</p><p></p><p>Also, I suggest making it so that the PCs <em>are</em> doing damage to it - but have it so that the "saving" comes when it bloodies (or the round after). Something like :</p><p>- PCs beat on it for a little while taking MASSIVE damage (a cool "trick" is to have the monster have a huge push effect - it makes a convenient excuse to hit on a different target)</p><p>- the PCs manage to bloody it, but they've been hit so hard, that they are grateful when something else comes in and deals with the monster.</p><p></p><p>Things I would do to "choreograph" something like this :</p><p>- have the monster have a massive push on his main attack</p><p>- have hindering terrain that "jams" a player pushed into it for a round</p><p>- have the monster deal a good deal of damage even on a miss (or another form of auto-damage)</p><p>- have PCs hit PCs (confusion eye-thing of the umber hulk is perfect for this)</p><p>- have the monster have a very impressive "on bloodied" effect</p><p>- very, very high damage attacks</p><p>- some form of protection from ranged attacks (cover, concealment, special ability, something)</p><p>- not to high defenses (nothing more anti-heroic than : you miss! (again...))</p><p>- fairly low mobility (you want the PCs to feel like they could retreat)</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6423614, member: 22362"] Yeah, I'm with the majority on this one. While I don't know your PCs, a regular group would not find a single Umber Hulk all that much of a threat... I suggest you solo-itise it and add-in a couple of "inconveniences" for the players : strangling vines, exploding thorn bushes, poisonous spore releasing blubs. Nothing much, just to eat one or two PCs' actions for a round or two. Also, I suggest making it so that the PCs [I]are[/I] doing damage to it - but have it so that the "saving" comes when it bloodies (or the round after). Something like : - PCs beat on it for a little while taking MASSIVE damage (a cool "trick" is to have the monster have a huge push effect - it makes a convenient excuse to hit on a different target) - the PCs manage to bloody it, but they've been hit so hard, that they are grateful when something else comes in and deals with the monster. Things I would do to "choreograph" something like this : - have the monster have a massive push on his main attack - have hindering terrain that "jams" a player pushed into it for a round - have the monster deal a good deal of damage even on a miss (or another form of auto-damage) - have PCs hit PCs (confusion eye-thing of the umber hulk is perfect for this) - have the monster have a very impressive "on bloodied" effect - very, very high damage attacks - some form of protection from ranged attacks (cover, concealment, special ability, something) - not to high defenses (nothing more anti-heroic than : you miss! (again...)) - fairly low mobility (you want the PCs to feel like they could retreat) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Purposefully Overpowered Encounter - Umber Hulk
Top