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Pursuing Avenger: How will you let your enemy moves away from you?
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<blockquote data-quote="Thundershield" data-source="post: 4878311" data-attributes="member: 55219"><p>It's amusing how the Avenger's Censure is relegated as a "control" feature when the new Censure from Divine Power is nothing but a damage feature and the class is hurting for damage dealing.</p><p></p><p>Sure you can just stick with Oath of Enmity as your damage booster, but if you do, your damage will likely be awful, even compared with Leaders or Defenders. As no matter how much you can disable your OoE target, Dead is still the best disabler to slap on a target so you can move on and kill the next one instead of hoping your party can finish up the other monsters and come help you with this one...</p><p></p><p>No, there's a bunch of tactics (and very interesting ones, I might add) that make the Pursuit Avenger more fun to play by challenging your ability to make the target flee for their lives than simply having the target not run.</p><p></p><p><strong>Overwhelming Strike (Avenger At-Will 1):</strong> Peel the opponent off your Paladin or Swordmage buddy and step back. Now the target has to choose between going for you and triggering the defender's Divine Challenge/Sanction or Swordmage Aegis and suffer a -2 penalty to the attack, or go back to the defender and trigger your Censure. This is exactly the kind of lose/lose situations you want to force the enemy into.</p><p></p><p><strong>Avenging Echo (Avenger Encounter 1):</strong> Doesn't do that much damage and gets a bonus for the wrong Censure, but it's still a way of forcing your enemy to move away or suffer damage.</p><p></p><p><strong>Bond of Foresight (Avenger Daily 5):</strong> Causing the enemy to provoke an attack whenever they attack you might convince them to go find other targets.</p><p></p><p><strong>Executioner's Cloak (Avenger Daily 5):</strong> Invisibility makes you a tricky target, especially if you're trained in Stealth and can spend your move action becoming Hidden from the target.</p><p></p><p><strong>Aspect of Agility (Avenger Utility 6):</strong> Improves your defenses, making it harder for your target to hit you. Remember to discourage your DM from attacking you by bragging about your amazing defenses.</p><p></p><p><strong>Light of the Avenging Sun (Avenger Encounter 13):</strong> Again, a -4 penalty makes you a vastly less attractive target than your allies who are just over there. *hint-hint, nudge-nudge*</p><p></p><p><strong>Sequestering Word (Avenger Encounter 13):</strong> This is a ranged implement attack, but still has potential, and it's finally the right Censure! And the promise of damage if they end their turn adjacent to you is usually a nifty way of convincing them to look elsewhere.</p><p></p><p><strong>Aspect of Fury (Avenger Daily 15):</strong> Like with Sequestering Word above, except this also applies to enemies attacking you and lasts for the full encounter. Just perfect!</p><p></p><p><strong>Oath of Divine Lightning (Avenger Daily 15):</strong> Pity that the target will likely suffer the damage aura rather than an OA, and that a save can end this, but we're still on the right track. Stack those damage auras and watch them run for their lives.</p><p></p><p><strong>Temple of Respite (Avenger Daily 19):</strong> A pity with this one that it doesn't move with you, but raising your defenses (and bragging about it) is still a good way to discourage monsters from attacking you.</p><p></p><p><strong>Indomitable Resolve (Avenger Utility 22):</strong> Perfect bragging tool. Keep discouraging your DM by letting him know that even if he hits you, you can reduce the damage to 0. Only usable once, though, so if he finally calls your bluff and you decide to use it, it's gone for the day.</p><p></p><p><strong>Avenger's Shield (Avenger Encounter 23):</strong> Again a ranged implement attack, but the threat of blinding your target if it turns on you can be good discouragement.</p><p></p><p><strong>Aspect of Terror (Avenger Daily 29):</strong> Stunning the target if it attacks you is a splendid deterrent and you get to push other enemies away so you can enjoy your OoE double-roll in peace, but again, a save can end the fun and it's a non-melee implement attack... and there are other less Censure-helping and yet attractive options at level 29.</p><p></p><p>Kudos to Ignis Fatuus of the WotC boards for the original list.</p><p></p><p>But see how this playstyle can be really challenging and at the same time rewarding (you get your Censure bonus and the joy of success whenever your target runs off in fear)? This is the playstyle WotC missed out on in Divine Power. The vast majority of powers in that book would mess up this playstyle, so just ignore that supplement.</p></blockquote><p></p>
[QUOTE="Thundershield, post: 4878311, member: 55219"] It's amusing how the Avenger's Censure is relegated as a "control" feature when the new Censure from Divine Power is nothing but a damage feature and the class is hurting for damage dealing. Sure you can just stick with Oath of Enmity as your damage booster, but if you do, your damage will likely be awful, even compared with Leaders or Defenders. As no matter how much you can disable your OoE target, Dead is still the best disabler to slap on a target so you can move on and kill the next one instead of hoping your party can finish up the other monsters and come help you with this one... No, there's a bunch of tactics (and very interesting ones, I might add) that make the Pursuit Avenger more fun to play by challenging your ability to make the target flee for their lives than simply having the target not run. [B]Overwhelming Strike (Avenger At-Will 1):[/B] Peel the opponent off your Paladin or Swordmage buddy and step back. Now the target has to choose between going for you and triggering the defender's Divine Challenge/Sanction or Swordmage Aegis and suffer a -2 penalty to the attack, or go back to the defender and trigger your Censure. This is exactly the kind of lose/lose situations you want to force the enemy into. [B]Avenging Echo (Avenger Encounter 1):[/B] Doesn't do that much damage and gets a bonus for the wrong Censure, but it's still a way of forcing your enemy to move away or suffer damage. [B]Bond of Foresight (Avenger Daily 5):[/B] Causing the enemy to provoke an attack whenever they attack you might convince them to go find other targets. [B]Executioner's Cloak (Avenger Daily 5):[/B] Invisibility makes you a tricky target, especially if you're trained in Stealth and can spend your move action becoming Hidden from the target. [B]Aspect of Agility (Avenger Utility 6):[/B] Improves your defenses, making it harder for your target to hit you. Remember to discourage your DM from attacking you by bragging about your amazing defenses. [B]Light of the Avenging Sun (Avenger Encounter 13):[/B] Again, a -4 penalty makes you a vastly less attractive target than your allies who are just over there. *hint-hint, nudge-nudge* [B]Sequestering Word (Avenger Encounter 13):[/B] This is a ranged implement attack, but still has potential, and it's finally the right Censure! And the promise of damage if they end their turn adjacent to you is usually a nifty way of convincing them to look elsewhere. [B]Aspect of Fury (Avenger Daily 15):[/B] Like with Sequestering Word above, except this also applies to enemies attacking you and lasts for the full encounter. Just perfect! [B]Oath of Divine Lightning (Avenger Daily 15):[/B] Pity that the target will likely suffer the damage aura rather than an OA, and that a save can end this, but we're still on the right track. Stack those damage auras and watch them run for their lives. [B]Temple of Respite (Avenger Daily 19):[/B] A pity with this one that it doesn't move with you, but raising your defenses (and bragging about it) is still a good way to discourage monsters from attacking you. [B]Indomitable Resolve (Avenger Utility 22):[/B] Perfect bragging tool. Keep discouraging your DM by letting him know that even if he hits you, you can reduce the damage to 0. Only usable once, though, so if he finally calls your bluff and you decide to use it, it's gone for the day. [B]Avenger's Shield (Avenger Encounter 23):[/B] Again a ranged implement attack, but the threat of blinding your target if it turns on you can be good discouragement. [B]Aspect of Terror (Avenger Daily 29):[/B] Stunning the target if it attacks you is a splendid deterrent and you get to push other enemies away so you can enjoy your OoE double-roll in peace, but again, a save can end the fun and it's a non-melee implement attack... and there are other less Censure-helping and yet attractive options at level 29. Kudos to Ignis Fatuus of the WotC boards for the original list. But see how this playstyle can be really challenging and at the same time rewarding (you get your Censure bonus and the joy of success whenever your target runs off in fear)? This is the playstyle WotC missed out on in Divine Power. The vast majority of powers in that book would mess up this playstyle, so just ignore that supplement. [/QUOTE]
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Pursuing Avenger: How will you let your enemy moves away from you?
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