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Push the Envelope: Use 4e to make the broadest range of archetypes!
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<blockquote data-quote="Cadfan" data-source="post: 4316344" data-attributes="member: 40961"><p>If we want this thread to take off, we need someone to suggest archetypes that 4e doesn't do by default. </p><p></p><p>The best I can come up with is "trenchcoat + big weapon." Because the logical way to do that would be with a fighter, but a trenchcoat guy probably shouldn't have metal armor, and its really tough to make a fighter play well with light armor when scale armor is so phenomenally good. You need an 18 starting dexterity and continual investment in dexterity for Hide armor to be as good as Scale in terms of AC, and in terms of non AC benefits, you're just trading off a -1 skill penalty with -1 movement.</p><p></p><p>Honestly, its probably best to say "your trenchcoat is just as good as scale armor because you're that awesome," and to train the character in acrobatics.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4316344, member: 40961"] If we want this thread to take off, we need someone to suggest archetypes that 4e doesn't do by default. The best I can come up with is "trenchcoat + big weapon." Because the logical way to do that would be with a fighter, but a trenchcoat guy probably shouldn't have metal armor, and its really tough to make a fighter play well with light armor when scale armor is so phenomenally good. You need an 18 starting dexterity and continual investment in dexterity for Hide armor to be as good as Scale in terms of AC, and in terms of non AC benefits, you're just trading off a -1 skill penalty with -1 movement. Honestly, its probably best to say "your trenchcoat is just as good as scale armor because you're that awesome," and to train the character in acrobatics. [/QUOTE]
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Push the Envelope: Use 4e to make the broadest range of archetypes!
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