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Push the Envelope: Use 4e to make the broadest range of archetypes!
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<blockquote data-quote="Lareth" data-source="post: 4319501" data-attributes="member: 69710"><p>I want a bastard sword rogue (trenchcoat, big-sword guy focused on mobility & deception), but can't decide how to best work that. There are a few options:</p><p></p><p>1) Re-skinned rapier. Boring (not to mention actual Bastard Sword has different stats. Cognitive dissonance anyone?)</p><p></p><p>2) Heroic tier feat (treat Bastard Sword as a light weapon for the purposes of using feats, class abilities and powers). Since you need a feat for Bastard Sword in the first place, effectively you spend two feats to raise your damage die two steps. Available at level one. Compares to Raper Proficiency or Backstabber.</p><p></p><p>3) Paragon-tier feat. Same as above, but not available until mid-game, possibly better balanced, but when you construct your character concept around a weapon it sucks to wait ten levels before you can get any use out of it.</p><p></p><p>4) Rogue Paragon Path. Potentially awesome, compares to Wizard of the Spiral Tower, can create unique powers around the concept. Call it the Reaper and strike terror into the hearts of your foes. Same problem as 3) though.</p><p></p><p>5) Epic-tier feat. Can use all heavy blades as light blades.</p><p></p><p>Personally, I like combining 2 and 4. I don't find an average +2 per [W] to be all that unbalancing in exchange for two feats, though some people might, and there could be issues I'm not seeing.</p></blockquote><p></p>
[QUOTE="Lareth, post: 4319501, member: 69710"] I want a bastard sword rogue (trenchcoat, big-sword guy focused on mobility & deception), but can't decide how to best work that. There are a few options: 1) Re-skinned rapier. Boring (not to mention actual Bastard Sword has different stats. Cognitive dissonance anyone?) 2) Heroic tier feat (treat Bastard Sword as a light weapon for the purposes of using feats, class abilities and powers). Since you need a feat for Bastard Sword in the first place, effectively you spend two feats to raise your damage die two steps. Available at level one. Compares to Raper Proficiency or Backstabber. 3) Paragon-tier feat. Same as above, but not available until mid-game, possibly better balanced, but when you construct your character concept around a weapon it sucks to wait ten levels before you can get any use out of it. 4) Rogue Paragon Path. Potentially awesome, compares to Wizard of the Spiral Tower, can create unique powers around the concept. Call it the Reaper and strike terror into the hearts of your foes. Same problem as 3) though. 5) Epic-tier feat. Can use all heavy blades as light blades. Personally, I like combining 2 and 4. I don't find an average +2 per [W] to be all that unbalancing in exchange for two feats, though some people might, and there could be issues I'm not seeing. [/QUOTE]
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Push the Envelope: Use 4e to make the broadest range of archetypes!
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