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<blockquote data-quote="James McMurray" data-source="post: 4473297" data-attributes="member: 743"><p>Many teleportation powers say you can't teleport someone vertically, but others do not. Technically the ones that don't say anything can put the enemy anywhere. However, the rules in the PHB seem to be based almost entirely on two-dimensional battles, and some things (like Maelstrom of Chaos) can get quite crazy if you add in the third dimension.</p><p></p><p>I'd think very hard before allowing it, as it can get pretty ugly. You may soon find yourself wanting to have every fight on a flat open plain so the party can only do a few d10s of falling damage by teleporting their foes. If you do let it happen, make sure the monsters do it too sometimes. I suggest Githzerai Zerths, or for higher level games, lots and lots of Green Slaads. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 4473297, member: 743"] Many teleportation powers say you can't teleport someone vertically, but others do not. Technically the ones that don't say anything can put the enemy anywhere. However, the rules in the PHB seem to be based almost entirely on two-dimensional battles, and some things (like Maelstrom of Chaos) can get quite crazy if you add in the third dimension. I'd think very hard before allowing it, as it can get pretty ugly. You may soon find yourself wanting to have every fight on a flat open plain so the party can only do a few d10s of falling damage by teleporting their foes. If you do let it happen, make sure the monsters do it too sometimes. I suggest Githzerai Zerths, or for higher level games, lots and lots of Green Slaads. :) [/QUOTE]
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