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<blockquote data-quote="Goumindong" data-source="post: 4474352" data-attributes="member: 70874"><p>Damaging spell effects are hindering terrain. The forced movement rules say you get a save for entering hindering terrain. </p><p></p><p>You explicitly get a save for being pushed into fire[by RAI its one of the examples]. Wall of fire is a wall of fire. You get a save for being pushed into it. There is no text anywhere that differentiates a natural wall of fire that has the same effects as a wall of fire than a player created wall of fire that has the same effects as a wall of fire. All powers are are effects and the actions required to do so. All natural effects are effects and the actions required to make them happen are different.</p><p></p><p>Its all hindering terrain. Breaking this rule makes all sorts of ridiculous crazy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> possible. Breaking this rule makes wizards ridiculously overpowered. </p><p></p><p>CS is wrong.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4474352, member: 70874"] Damaging spell effects are hindering terrain. The forced movement rules say you get a save for entering hindering terrain. You explicitly get a save for being pushed into fire[by RAI its one of the examples]. Wall of fire is a wall of fire. You get a save for being pushed into it. There is no text anywhere that differentiates a natural wall of fire that has the same effects as a wall of fire than a player created wall of fire that has the same effects as a wall of fire. All powers are are effects and the actions required to do so. All natural effects are effects and the actions required to make them happen are different. Its all hindering terrain. Breaking this rule makes all sorts of ridiculous crazy :):):):) possible. Breaking this rule makes wizards ridiculously overpowered. CS is wrong. [/QUOTE]
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