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<blockquote data-quote="Caliban" data-source="post: 4474384" data-attributes="member: 284"><p>I agree that damaging spell effects meet the definition of Hindering Terrain on page 61 of the DMG. That doesn't necessarily mean that they ARE Hindering Terrain though. </p><p> </p><p>Since the PHB doesn't mention anything at all about Hindering Terrain I thought that there was a chance it didn't apply to player created effects, because it's poor design to have a rule that directly impacts a player power in a completely different book without even making a reference to it in the PHB.</p><p> </p><p>So I asked CS to see if I could get a clarification. I got one, and I happen to agree with it. And until I see something more official, that's what I'm going with, inspite of how awesomely, ridiculously, overpowered and broken wizards instantly become. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>(Although in many cases giving all your allies combat advantage against somone you knocked prone because they made their save would probably be even better than the damage the spell effect would have done. At least in my opinion. I mainly wanted to know what tactics I should be using with my high-wisdom wizard - I'm not emotionally invested in the answer.)</p></blockquote><p></p>
[QUOTE="Caliban, post: 4474384, member: 284"] I agree that damaging spell effects meet the definition of Hindering Terrain on page 61 of the DMG. That doesn't necessarily mean that they ARE Hindering Terrain though. Since the PHB doesn't mention anything at all about Hindering Terrain I thought that there was a chance it didn't apply to player created effects, because it's poor design to have a rule that directly impacts a player power in a completely different book without even making a reference to it in the PHB. So I asked CS to see if I could get a clarification. I got one, and I happen to agree with it. And until I see something more official, that's what I'm going with, inspite of how awesomely, ridiculously, overpowered and broken wizards instantly become. ;) (Although in many cases giving all your allies combat advantage against somone you knocked prone because they made their save would probably be even better than the damage the spell effect would have done. At least in my opinion. I mainly wanted to know what tactics I should be using with my high-wisdom wizard - I'm not emotionally invested in the answer.) [/QUOTE]
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