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<blockquote data-quote="Goumindong" data-source="post: 4475744" data-attributes="member: 70874"><p>Short answer, yes. Long answer is contained within the thread. I am sure you will bring up the "blocking line of sight" issue, which does not restrict it from being hindering terrain. It means that the terrain simply has two effects, one that deals damage and one that obscures line of sight. It is hindering and obscuring terrain.</p><p></p><p>Another question you might want to ask yourself is why creatures are given a a choice for a save when being pushed into hindering terrain, and how is it justified within the in game context.</p><p></p><p>Is it because of balance? I say yes. Hindering terrain, without a save, makes push, pull, and slide powers stupidly powerful to the point where putting hindering terrain that is actually dangerous simply overpowers anyone with a number of push, pull, and slide abilities. Or with the ability to create said zones. It will get to the point where, if you allow said powers, you will have to artificially constrain their use in the same way that you had to artificially constrain the use of many spells and abilities in 3.5</p><p></p><p>Then there is the justification problem. Are we justifying this by saying creatures are attempting to save themselves from these effects? If we are, how do we justify these creatures suddenly not attempting to save themselves from the poison cloud created by a hostile wizard that is so thick you cant see through it?</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4475744, member: 70874"] Short answer, yes. Long answer is contained within the thread. I am sure you will bring up the "blocking line of sight" issue, which does not restrict it from being hindering terrain. It means that the terrain simply has two effects, one that deals damage and one that obscures line of sight. It is hindering and obscuring terrain. Another question you might want to ask yourself is why creatures are given a a choice for a save when being pushed into hindering terrain, and how is it justified within the in game context. Is it because of balance? I say yes. Hindering terrain, without a save, makes push, pull, and slide powers stupidly powerful to the point where putting hindering terrain that is actually dangerous simply overpowers anyone with a number of push, pull, and slide abilities. Or with the ability to create said zones. It will get to the point where, if you allow said powers, you will have to artificially constrain their use in the same way that you had to artificially constrain the use of many spells and abilities in 3.5 Then there is the justification problem. Are we justifying this by saying creatures are attempting to save themselves from these effects? If we are, how do we justify these creatures suddenly not attempting to save themselves from the poison cloud created by a hostile wizard that is so thick you cant see through it? [/QUOTE]
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