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<blockquote data-quote="Goumindong" data-source="post: 4477826" data-attributes="member: 70874"><p>i see deep water as an example of challenging terrain but i never see any rule that says deep water is challenging terrain[examples are not rules text, though they are RAI indicators]. Therefore deep water is not challenging terrain.</p><p></p><p></p><p></p><p>Incorrect. You have failed to apply your venn diagram. Terrain can be both challenging[requiring a skill check], and hindering [dealing damage/massively hindering movement]. What is important to the label is how its handled and only how its handled. </p><p></p><p></p><p></p><p>No, you're deliberately misreading it. Just as it is perfectly reasonable to say "A mammal is an animal with these qualities" it is perfectly reasonable to say "hindering terrain is a square with these qualities". The "is a square" is implied and unnecessary, then you only have left "hindering terrain has these qualities"</p><p></p><p></p><p></p><p>So why even <em>have</em> the rulebook? </p><p></p><p>Note: there is no point in the book where it says "something is hindering terrain because the DM has decided it is hindering terrain"</p><p></p><p>Look, you're totally screwing around with some basic assumptions that are needed to make the game play. One of these assumptions is the basic verisimilitude of the world, fire is hot, ice is cold, the world operates in a consistent manner. This breaks the game more than any unbalanced rule could ever do. Since it literally spoils the point for your players, whether they are war gamers or immersionists.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4477826, member: 70874"] i see deep water as an example of challenging terrain but i never see any rule that says deep water is challenging terrain[examples are not rules text, though they are RAI indicators]. Therefore deep water is not challenging terrain. Incorrect. You have failed to apply your venn diagram. Terrain can be both challenging[requiring a skill check], and hindering [dealing damage/massively hindering movement]. What is important to the label is how its handled and only how its handled. No, you're deliberately misreading it. Just as it is perfectly reasonable to say "A mammal is an animal with these qualities" it is perfectly reasonable to say "hindering terrain is a square with these qualities". The "is a square" is implied and unnecessary, then you only have left "hindering terrain has these qualities" So why even [i]have[/i] the rulebook? Note: there is no point in the book where it says "something is hindering terrain because the DM has decided it is hindering terrain" Look, you're totally screwing around with some basic assumptions that are needed to make the game play. One of these assumptions is the basic verisimilitude of the world, fire is hot, ice is cold, the world operates in a consistent manner. This breaks the game more than any unbalanced rule could ever do. Since it literally spoils the point for your players, whether they are war gamers or immersionists. [/QUOTE]
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