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<blockquote data-quote="Hypersmurf" data-source="post: 4478770" data-attributes="member: 1656"><p>I think there's no need for a difference between the narrative descriptions of the failure to fall prone in either case.</p><p></p><p>Let's picture a fighter with the Warrior's Urging power. He says to his friend "Round up a few sparring partners - I wanna show you something really weird."</p><p></p><p>He proceeds to demonstrate, via a series of mock combats with a five minute break between each, that he can force all the sparring partners to run up to him, whether they want to or not... <em>but he can only ever do it once!</em> If he tries it a second time in a given bout, they all just smirk at him. But take a break for five minutes and try again... and they just can't help themselves!</p><p></p><p>"Isn't that just bizarre?" the fighter asks his friend.</p><p></p><p>If the PCs perform a statistical analysis of the events dictated by the game mechanics, they're going to see the game mechanics, and it's going to be odd. Fortunately, we're the ones in charge, so we can ensure the PCs never perform such an analysis.</p><p></p><p>If the PCs set up a double-blind study using hindering terrain and an illusion of hindering terrain, they'll find that forced movement is thwarted by a drop-to-prone 55% of the time for the hindering terrain, and 0% of the time for the illusion. "Isn't that just bizarre?"</p><p></p><p>But if they don't run the analysis, all they'll know is that while you can sometimes throw yourself to the ground to avoid falling in the pit, it doesn't always work. And it happens that the three times in a particular character's 1st-30th career that he was pushed into a pit that turned out to be an illusion, it didn't work.</p><p></p><p></p><p></p><p>Exactly. He can't tell if he failed because the player rolled poorly, or because the DM says "No, no save this time". All he knows is that he tried to fall prone and failed.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4478770, member: 1656"] I think there's no need for a difference between the narrative descriptions of the failure to fall prone in either case. Let's picture a fighter with the Warrior's Urging power. He says to his friend "Round up a few sparring partners - I wanna show you something really weird." He proceeds to demonstrate, via a series of mock combats with a five minute break between each, that he can force all the sparring partners to run up to him, whether they want to or not... [i]but he can only ever do it once![/i] If he tries it a second time in a given bout, they all just smirk at him. But take a break for five minutes and try again... and they just can't help themselves! "Isn't that just bizarre?" the fighter asks his friend. If the PCs perform a statistical analysis of the events dictated by the game mechanics, they're going to see the game mechanics, and it's going to be odd. Fortunately, we're the ones in charge, so we can ensure the PCs never perform such an analysis. If the PCs set up a double-blind study using hindering terrain and an illusion of hindering terrain, they'll find that forced movement is thwarted by a drop-to-prone 55% of the time for the hindering terrain, and 0% of the time for the illusion. "Isn't that just bizarre?" But if they don't run the analysis, all they'll know is that while you can sometimes throw yourself to the ground to avoid falling in the pit, it doesn't always work. And it happens that the three times in a particular character's 1st-30th career that he was pushed into a pit that turned out to be an illusion, it didn't work. Exactly. He can't tell if he failed because the player rolled poorly, or because the DM says "No, no save this time". All he knows is that he tried to fall prone and failed. -Hyp. [/QUOTE]
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