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<blockquote data-quote="HighTemplar" data-source="post: 4479726" data-attributes="member: 77594"><p>I don't mean to act as if I was trying to stop your epic argument about hindering terrain and semantics/sophism issues,but truth is this type of problem is exactly why humans have devised common sense and WotC have devised house rules. There are somme issues that require way too much effort to be addressed as absolutely crystal clear.</p><p> </p><p>Reality check here.</p><p> </p><p>Some people have powers to push others</p><p>Some people have powers to make walls of fire</p><p> </p><p>obviously, trying to combine both should be smart, and not unfeasable.</p><p> </p><p>Trying to repeatedly push and pull someone in and out of a firewall, in the same combat turn, with the same action, using the same power makes no sense at all.</p><p> </p><p>Obviously, as stated in erratas on the warlock curse, and the ranger 's quarry damage, firewall and blade barrer damage should simply not be allowed to deal damage to the same target twice in a given round(hindering terrain or not.)</p><p> </p><p>Say you use your quite devellopped hypothetical telekinetic powers to move a target in and out of a firewall 3 times, you would think he got burned three times ?</p><p>What if you made him do 5 passes ? *BURN*BURN*BURN*BURN*BURN*</p><p> </p><p>okok i get it, so what if your so good you actually can make him pass 70 times ? he dies ? most likely, he wont even get warm, as you have made him spend less then 0.1 second in the actual wall every time. In this same round, how long does he spend gettin burned ? less than a rounds worth, so woudnt it obviously burn him more if he spent the whole round wasting his time in the fire instead of getting some fresh air? (please try this at home with a candle)</p><p> </p><p>I mean rule what you want, but I mostly try to keep my games as realistic as possible and it wouldnt help any of "MY" players to toss someone in and out of a firewall(and such) repeatedly as he is actually dividing the time getting damaged by the same factor.</p></blockquote><p></p>
[QUOTE="HighTemplar, post: 4479726, member: 77594"] I don't mean to act as if I was trying to stop your epic argument about hindering terrain and semantics/sophism issues,but truth is this type of problem is exactly why humans have devised common sense and WotC have devised house rules. There are somme issues that require way too much effort to be addressed as absolutely crystal clear. Reality check here. Some people have powers to push others Some people have powers to make walls of fire obviously, trying to combine both should be smart, and not unfeasable. Trying to repeatedly push and pull someone in and out of a firewall, in the same combat turn, with the same action, using the same power makes no sense at all. Obviously, as stated in erratas on the warlock curse, and the ranger 's quarry damage, firewall and blade barrer damage should simply not be allowed to deal damage to the same target twice in a given round(hindering terrain or not.) Say you use your quite devellopped hypothetical telekinetic powers to move a target in and out of a firewall 3 times, you would think he got burned three times ? What if you made him do 5 passes ? *BURN*BURN*BURN*BURN*BURN* okok i get it, so what if your so good you actually can make him pass 70 times ? he dies ? most likely, he wont even get warm, as you have made him spend less then 0.1 second in the actual wall every time. In this same round, how long does he spend gettin burned ? less than a rounds worth, so woudnt it obviously burn him more if he spent the whole round wasting his time in the fire instead of getting some fresh air? (please try this at home with a candle) I mean rule what you want, but I mostly try to keep my games as realistic as possible and it wouldnt help any of "MY" players to toss someone in and out of a firewall(and such) repeatedly as he is actually dividing the time getting damaged by the same factor. [/QUOTE]
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