Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pushing Really Big things
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UltimaGabe" data-source="post: 4861306" data-attributes="member: 16019"><p>No, no, no, please don't misunderstand me. I'm not saying that it's ridiculous from a flavor standpoint. I've ALWAYS been of the opinion that you can describe any action however fantastically you want, so long as it plays out mechanically as the action intends. My beef with forced movement and larger-sized creatures is that it's so poorly explained that it's very hard to work out on a battlemat.</p><p></p><p>Footwork Lure is the big culprit here, because it says that you "slide the target into the space you left"- even if the space you left is only one square wide, and the creature's space is four squares wide. If you shift so that there's one square between you and an ally, can you slide a large-sized creature between the two of you so that you're flanking? What about a huge-sized creature? Gargantuan? Is it only taking up one square? If not, how many of the four squares have to fit? If the four squares don't all fit, what happens? Why isn't this even remotely brushed upon in the power's description? Tide of Iron (another Fighter At-Will) at least somewhat limits the ridiculous situations, saying that it can only be used on something that's large or smaller. Did nobody think that Footwork Lure would be used on something Huge or Gargantuan? I think, honestly, the biggest problem here is that instead of saying a specific number of squares (such as Tide of Iron's one-square push), it leaves it vague enough so as to be confusing. If it was simply something like "shift, and slide the creature one square", then size wouldn't be an issue. But the wording of "into the space that you left" doesn't work without any mention of larger creatures.</p><p></p><p>I never made any claim about using Footwork Lure to push a big creature off a cliff. (I haven't put too much though into it, but I can't even think of a situation where such an act would be possible.) I'm not saying that the lack of a size restriction is unbalancing the game at all. I, as a player and a DM, just find it very hard to adjudicate certain situations brought up by Footwork Lure.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 4861306, member: 16019"] No, no, no, please don't misunderstand me. I'm not saying that it's ridiculous from a flavor standpoint. I've ALWAYS been of the opinion that you can describe any action however fantastically you want, so long as it plays out mechanically as the action intends. My beef with forced movement and larger-sized creatures is that it's so poorly explained that it's very hard to work out on a battlemat. Footwork Lure is the big culprit here, because it says that you "slide the target into the space you left"- even if the space you left is only one square wide, and the creature's space is four squares wide. If you shift so that there's one square between you and an ally, can you slide a large-sized creature between the two of you so that you're flanking? What about a huge-sized creature? Gargantuan? Is it only taking up one square? If not, how many of the four squares have to fit? If the four squares don't all fit, what happens? Why isn't this even remotely brushed upon in the power's description? Tide of Iron (another Fighter At-Will) at least somewhat limits the ridiculous situations, saying that it can only be used on something that's large or smaller. Did nobody think that Footwork Lure would be used on something Huge or Gargantuan? I think, honestly, the biggest problem here is that instead of saying a specific number of squares (such as Tide of Iron's one-square push), it leaves it vague enough so as to be confusing. If it was simply something like "shift, and slide the creature one square", then size wouldn't be an issue. But the wording of "into the space that you left" doesn't work without any mention of larger creatures. I never made any claim about using Footwork Lure to push a big creature off a cliff. (I haven't put too much though into it, but I can't even think of a situation where such an act would be possible.) I'm not saying that the lack of a size restriction is unbalancing the game at all. I, as a player and a DM, just find it very hard to adjudicate certain situations brought up by Footwork Lure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pushing Really Big things
Top