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*Dungeons & Dragons
Pushing the 4th edition envelope
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<blockquote data-quote="jodyjohnson" data-source="post: 6246494" data-attributes="member: 5590"><p>The 4e design pushed the envolope of D&D a ton, in a whole bunch of directions at once.</p><p></p><p>Developing a AEDU structure instead of At-will and Daily.</p><p>All my toys always work</p><p>Narrative monster roles - minion, standard, elite, solo - specifically the codification of HP as combat pacing</p><p>HPE as core</p><p>The core math by level - especially after MM3/MV</p><p>Integrating statuses into a variety of classes via the power system</p><p>p42 ad hoc powers</p><p>HP math guaranteeing fights of tactical or set-piece length</p><p></p><p>I think the intersection of 'My toys always work' and 'Status effects for everyone' causes me the most angst.</p><p></p><p>Just at the point were we get options and alternatives for when our toys don't work, everything works on everything and we're back to hyperspecialization.</p><p></p><p>Then to have a decent fight we have a house-rule/fiat immunities back in.</p><p></p><p>In the 4e DMG it would have been nice to include more about reigning in or reversing some of the 'expanded boundaries' so that it wouldn't be years for groups to figure out what was bugging them about the changes.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6246494, member: 5590"] The 4e design pushed the envolope of D&D a ton, in a whole bunch of directions at once. Developing a AEDU structure instead of At-will and Daily. All my toys always work Narrative monster roles - minion, standard, elite, solo - specifically the codification of HP as combat pacing HPE as core The core math by level - especially after MM3/MV Integrating statuses into a variety of classes via the power system p42 ad hoc powers HP math guaranteeing fights of tactical or set-piece length I think the intersection of 'My toys always work' and 'Status effects for everyone' causes me the most angst. Just at the point were we get options and alternatives for when our toys don't work, everything works on everything and we're back to hyperspecialization. Then to have a decent fight we have a house-rule/fiat immunities back in. In the 4e DMG it would have been nice to include more about reigning in or reversing some of the 'expanded boundaries' so that it wouldn't be years for groups to figure out what was bugging them about the changes. [/QUOTE]
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