Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Pushing the 4th edition envelope
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6248004" data-attributes="member: 6696971"><p>One thing we have in my home game, which is pretty central to our playstyle and what it produces, is a Healing Surge economy. Basically consider them as fungible, metagame assets akin to Luck/Fate/Plot points that you can cash out (thus putting you in greater danger of running out of Healing Surges and putting you in a spot later in the day), for a bonus of some kind. Given that HPs are in large portion luck (plot protection), the Healing Surge as luck/divine intervention/manifest destiny et al works well. They talk about this a bit in DMG, specifically in the Skill Challenge section and cashing in a healing surge to improve your chances, but it would have been nice if they normalized this and made it a standard part of gameplay. In my home game it basically breaks out as this:</p><p></p><p>- 1 Healing Surge can always be invoked by PCs to gain a + 2 bonus on a single to hit roll, saving throw, or skill check. This is player side so it is not an offer from me and they don't need my approval. They do not have to ask but they do have to announce it in play.</p><p></p><p>- 2 Healing Surges can be requested to be spent by a PC to create a scene element that changes the fictional positioning to their (or their group's) advantage. For instance, they're in a rooftop chase trying to corner a bad guy. The guy knows the urban layout well and once they crest the top of the building, they see he is already across to the next building and is about to disappear down a trap door. The alley spanning the building is a High Athletics check to jump. One player requests to spend 2 Healing Surges for a "shrodinger's board" to be flat against the rooftop retaining wall. I agree that its a cool idea and certainly genre relevant. Boom, the PCs span the alley with the board and they can now do Group Acrobatics check at the Medium DC.</p><p></p><p>- A player may request or I may make an offer to them to spend 2 Healing Surges for a step down in a Skill DC (eg from High DC to Medium DC).</p><p></p><p>- Every Surge spent/invoked in this way gives me a + 2 that I can use on any roll as I see fit. By the end of the "work day", I will have typically gained 5-6 of these to spend.</p><p></p><p>Works great for my game and ends up putting a lot of strain on the aggregate surges for the group on a daily basis. This, in turn, makes end of the "work day" conflicts more tense.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6248004, member: 6696971"] One thing we have in my home game, which is pretty central to our playstyle and what it produces, is a Healing Surge economy. Basically consider them as fungible, metagame assets akin to Luck/Fate/Plot points that you can cash out (thus putting you in greater danger of running out of Healing Surges and putting you in a spot later in the day), for a bonus of some kind. Given that HPs are in large portion luck (plot protection), the Healing Surge as luck/divine intervention/manifest destiny et al works well. They talk about this a bit in DMG, specifically in the Skill Challenge section and cashing in a healing surge to improve your chances, but it would have been nice if they normalized this and made it a standard part of gameplay. In my home game it basically breaks out as this: - 1 Healing Surge can always be invoked by PCs to gain a + 2 bonus on a single to hit roll, saving throw, or skill check. This is player side so it is not an offer from me and they don't need my approval. They do not have to ask but they do have to announce it in play. - 2 Healing Surges can be requested to be spent by a PC to create a scene element that changes the fictional positioning to their (or their group's) advantage. For instance, they're in a rooftop chase trying to corner a bad guy. The guy knows the urban layout well and once they crest the top of the building, they see he is already across to the next building and is about to disappear down a trap door. The alley spanning the building is a High Athletics check to jump. One player requests to spend 2 Healing Surges for a "shrodinger's board" to be flat against the rooftop retaining wall. I agree that its a cool idea and certainly genre relevant. Boom, the PCs span the alley with the board and they can now do Group Acrobatics check at the Medium DC. - A player may request or I may make an offer to them to spend 2 Healing Surges for a step down in a Skill DC (eg from High DC to Medium DC). - Every Surge spent/invoked in this way gives me a + 2 that I can use on any roll as I see fit. By the end of the "work day", I will have typically gained 5-6 of these to spend. Works great for my game and ends up putting a lot of strain on the aggregate surges for the group on a daily basis. This, in turn, makes end of the "work day" conflicts more tense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pushing the 4th edition envelope
Top