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*Dungeons & Dragons
Pushing the 4th edition envelope
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<blockquote data-quote="chaochou" data-source="post: 6295960" data-attributes="member: 99817"><p>That sounds like a feasible goal to me. In terms of implementation it means drawing up a list of 'thematically appropriate actions'. Of course, my list and your list (might / will) look very different but that just means we each draw up our own and don't argue about whose is 'right' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, in designing such a list one is essentially designing 'goals' for the PCs and doing that creates much of the content of the game. If I reward gold with power replenishment, the game becomes dependent on gold, whereas if I reward discovery of ancient libraries with power replenishment the game becomes about finding libraries!</p><p></p><p> For me, though, I might go for things like:</p><p></p><p>Defeat a dangerous opponent one on one with no help (Fighter)</p><p>Overcome a challenge with a feat of impressive physical prowess (Fighter)</p><p>Return with valuable information about the enemy (Ranger)</p><p>Navigate a dangerous path or route (Ranger)</p><p>Resolve a dangerous situation with your wits (Wizard)</p><p>Discover a new source of knowledge or Lore (Wizard)</p><p>Rally new support to your cause (Priest)</p><p>Smite an avowed enemy of your God (Priest)</p><p>Profit from someone else's misfortune (Rogue)</p><p>Neutralise a threat without revealing yourself (Rogue)</p><p></p><p>Those are the kind of versatile and fairly open-ended 'actions' I'd be giving players as the means to regain resources. Maybe 3 per player. I could see some playing out as mini skill challenges, with only one PC involved.</p><p></p><p>Which I think is a point @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=386" target="_blank">LostSoul</a></u></strong></em> raised - incorporating this into 'party-based' or 'teamwork' play (which isn't required so much in BW, FATE) may require some finesse.</p></blockquote><p></p>
[QUOTE="chaochou, post: 6295960, member: 99817"] That sounds like a feasible goal to me. In terms of implementation it means drawing up a list of 'thematically appropriate actions'. Of course, my list and your list (might / will) look very different but that just means we each draw up our own and don't argue about whose is 'right' :) Also, in designing such a list one is essentially designing 'goals' for the PCs and doing that creates much of the content of the game. If I reward gold with power replenishment, the game becomes dependent on gold, whereas if I reward discovery of ancient libraries with power replenishment the game becomes about finding libraries! For me, though, I might go for things like: Defeat a dangerous opponent one on one with no help (Fighter) Overcome a challenge with a feat of impressive physical prowess (Fighter) Return with valuable information about the enemy (Ranger) Navigate a dangerous path or route (Ranger) Resolve a dangerous situation with your wits (Wizard) Discover a new source of knowledge or Lore (Wizard) Rally new support to your cause (Priest) Smite an avowed enemy of your God (Priest) Profit from someone else's misfortune (Rogue) Neutralise a threat without revealing yourself (Rogue) Those are the kind of versatile and fairly open-ended 'actions' I'd be giving players as the means to regain resources. Maybe 3 per player. I could see some playing out as mini skill challenges, with only one PC involved. Which I think is a point @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=386"]LostSoul[/URL][/U][/B][/I] raised - incorporating this into 'party-based' or 'teamwork' play (which isn't required so much in BW, FATE) may require some finesse. [/QUOTE]
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