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General Tabletop Discussion
*Dungeons & Dragons
Put 4th Edition and Pathfinder Together for 5E
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<blockquote data-quote="jbear" data-source="post: 5894628" data-attributes="member: 75065"><p>I really don't think the idea is to capture a mix of 4e and 3e/3.5/Pathfinder. The guy steering the ship (Mike Mearls) talked about wanting to capture the sense of wonder he felt when he first played D&D. So a big part of that is capturing the essence of the earlier editions. A flavour I have very fond memories of. I remember it all being more free flowing (then again I was young and I'm pretty sure we weren't all that concerned about the rules at the age of 13 which may or may not play a part in how I remember the experience). I remember falling in love with the completeness of 3.5. But I also remember frustrations at the pace being constantly slowed by the rules (or me checking to see what they were rather). The pace returned with 4e (for me) as I was able to memorise the rules easily. However I'll admit it is a different flow. When combat hits, a lot of time is spent there (which I personally don't mind). This affects the pace of the adventure, even though gameplay pace remains constant with no intrusion of referencing the rules.</p><p></p><p>That has been my general impression of things, at least the things that most matter to me as DM. If they can come up with a balance of the best parts of all that ... well, I'm interested. Especially if the wonder returns to magic items (for me the weakest area of 4e by far).</p><p></p><p>So in summary, personally I am far more interested in seeing a version that draws from the entire history of D&D for its inspiration. That will not happen by trying to make a hybrid of pathfinder and 4e. That said, I've seen a few fan-made attempts to come up with a hybrid. The project is not without merit, but not one I would be personally interested in.</p></blockquote><p></p>
[QUOTE="jbear, post: 5894628, member: 75065"] I really don't think the idea is to capture a mix of 4e and 3e/3.5/Pathfinder. The guy steering the ship (Mike Mearls) talked about wanting to capture the sense of wonder he felt when he first played D&D. So a big part of that is capturing the essence of the earlier editions. A flavour I have very fond memories of. I remember it all being more free flowing (then again I was young and I'm pretty sure we weren't all that concerned about the rules at the age of 13 which may or may not play a part in how I remember the experience). I remember falling in love with the completeness of 3.5. But I also remember frustrations at the pace being constantly slowed by the rules (or me checking to see what they were rather). The pace returned with 4e (for me) as I was able to memorise the rules easily. However I'll admit it is a different flow. When combat hits, a lot of time is spent there (which I personally don't mind). This affects the pace of the adventure, even though gameplay pace remains constant with no intrusion of referencing the rules. That has been my general impression of things, at least the things that most matter to me as DM. If they can come up with a balance of the best parts of all that ... well, I'm interested. Especially if the wonder returns to magic items (for me the weakest area of 4e by far). So in summary, personally I am far more interested in seeing a version that draws from the entire history of D&D for its inspiration. That will not happen by trying to make a hybrid of pathfinder and 4e. That said, I've seen a few fan-made attempts to come up with a hybrid. The project is not without merit, but not one I would be personally interested in. [/QUOTE]
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Put 4th Edition and Pathfinder Together for 5E
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