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<blockquote data-quote="ashockney" data-source="post: 5758379" data-attributes="member: 1363"><p>To challenge the unknown, you must be able to challenge the limits of the human condition. Extreme like extreme sports enthusiasts and masters.</p><p></p><p>Cliffdiver - extreme rock climber, skier, surfer, skateboarder, motor biker, pilot, mountaineer. There's nothing "UP" or "FAST" he can't handle like a pro at high speed. Preferred weapon, the rifle (olympic level marksman). Climbing and superspeed (portrayed by turning any vehicle into movement), possibly limited gravity control and/or flight.</p><p></p><p>Cajun redneck - diving, scuba, hunting, survival, taxidermy, all kinds of simple and ad-hoc construction and demolition. There is nothing "down" or "survival" he can't handle with his eyes closed. Preferred weapon, a hand-crafted sawed off shotgun. Swimming and waterbreathing (life support) (equivalent), with heightened endurance.</p><p></p><p>Psychologist - totally the Mentalist or Psych character. He has detective work, amazing perception (enhanced senses), improved initiative, and telepathy, perhaps including the ability to detect lies. He can profile other humans (weakness detection), in an effort to understand motivations and trace facts. He is a truth-seeker. Preferred weapon, police issued .45 and shotgun. Licensed police officer (detective) with contacts.</p><p></p><p>Chessmaster - Ex-navy seal, Ex-con, Ex-CIA, Ex-mercenary. His life's about the big picture, but the world may have ended several times over if not for his failed efforts. Failure to him is just a warm-up to the big payoff, and he's always playing life at least six moves ahead. Heightened strength, adaption, invisibility, paralysis, and heightened expertise, heightened agility, heightened attack. He's an expert with hand-to-hand, martial arts, small arms, and heavy weapons. He typically has quick access to a submachine gun, knives, and seems to have access to the appropriate heavy weapons when needed. In combat, he's a swiss-army knife, with a deadly tool for any situation.</p><p></p><p>Ash - As a huge Bruce Campbell fan, you have to play into the far more interesting Sam Ash character. Ex-navy, a military man who ran special ops until the paranormal hit. If not for his amazing indomitable Willpower, anyone else would certainly have gone insane. He relies upon his invulnerability and regeneration to surpass most paranormal foes, as well as his trusty chainsaw and Necronomicon (and it's inherent darkness powers, which will eat away his willpower when used).</p><p></p><p>This sounds like fun, when can I play? I think I'd like the chessmaster...</p></blockquote><p></p>
[QUOTE="ashockney, post: 5758379, member: 1363"] To challenge the unknown, you must be able to challenge the limits of the human condition. Extreme like extreme sports enthusiasts and masters. Cliffdiver - extreme rock climber, skier, surfer, skateboarder, motor biker, pilot, mountaineer. There's nothing "UP" or "FAST" he can't handle like a pro at high speed. Preferred weapon, the rifle (olympic level marksman). Climbing and superspeed (portrayed by turning any vehicle into movement), possibly limited gravity control and/or flight. Cajun redneck - diving, scuba, hunting, survival, taxidermy, all kinds of simple and ad-hoc construction and demolition. There is nothing "down" or "survival" he can't handle with his eyes closed. Preferred weapon, a hand-crafted sawed off shotgun. Swimming and waterbreathing (life support) (equivalent), with heightened endurance. Psychologist - totally the Mentalist or Psych character. He has detective work, amazing perception (enhanced senses), improved initiative, and telepathy, perhaps including the ability to detect lies. He can profile other humans (weakness detection), in an effort to understand motivations and trace facts. He is a truth-seeker. Preferred weapon, police issued .45 and shotgun. Licensed police officer (detective) with contacts. Chessmaster - Ex-navy seal, Ex-con, Ex-CIA, Ex-mercenary. His life's about the big picture, but the world may have ended several times over if not for his failed efforts. Failure to him is just a warm-up to the big payoff, and he's always playing life at least six moves ahead. Heightened strength, adaption, invisibility, paralysis, and heightened expertise, heightened agility, heightened attack. He's an expert with hand-to-hand, martial arts, small arms, and heavy weapons. He typically has quick access to a submachine gun, knives, and seems to have access to the appropriate heavy weapons when needed. In combat, he's a swiss-army knife, with a deadly tool for any situation. Ash - As a huge Bruce Campbell fan, you have to play into the far more interesting Sam Ash character. Ex-navy, a military man who ran special ops until the paranormal hit. If not for his amazing indomitable Willpower, anyone else would certainly have gone insane. He relies upon his invulnerability and regeneration to surpass most paranormal foes, as well as his trusty chainsaw and Necronomicon (and it's inherent darkness powers, which will eat away his willpower when used). This sounds like fun, when can I play? I think I'd like the chessmaster... [/QUOTE]
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