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*Pathfinder & Starfinder
putting a new spin on the ol'Paladin
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<blockquote data-quote="SylverFlame" data-source="post: 633977" data-attributes="member: 8423"><p>Personally, I'm in favor of keeping the class (even though I dispise it with a brutal passion that exceeds all bounds of reason and physics... but I digress).</p><p></p><p>My reasoning is this. Remove the alignment requirement, throw in a few "alterable abilities" (positive energy vs. negative energy, etc.) and boom, you have an all purpose holy warrior ready to pledge fealty and fanatacism to any deity you can put on the table.</p><p></p><p>In the campaign world I'm designing all paladins HAVE to have a god. They're holy warriors with divine powers for a reason. I feel that saying they "follow a philosophy of good" cheapens the class and limits them. Why can't an evil god have specialized warriors just like the goody too shoes out there? Limiting bad guys to evil priests, fighters and blackguards (a bloody PrC) is annoying.</p><p></p><p>Stick with the class and just make it a "Package" thing. Like a priest choosing positive or negative energy. If you want, you could even throw in a balancing power for those neutral fence-sitters (no offence, neutral is in fact one of my favorite alignments. So many possibilities); a few extra skills or something.</p><p></p><p>Well, that's my two cents. Of course, since I gave away those two cents I can't afford bus fare. Ew... guess I'm stuck in Crazy-ville.</p></blockquote><p></p>
[QUOTE="SylverFlame, post: 633977, member: 8423"] Personally, I'm in favor of keeping the class (even though I dispise it with a brutal passion that exceeds all bounds of reason and physics... but I digress). My reasoning is this. Remove the alignment requirement, throw in a few "alterable abilities" (positive energy vs. negative energy, etc.) and boom, you have an all purpose holy warrior ready to pledge fealty and fanatacism to any deity you can put on the table. In the campaign world I'm designing all paladins HAVE to have a god. They're holy warriors with divine powers for a reason. I feel that saying they "follow a philosophy of good" cheapens the class and limits them. Why can't an evil god have specialized warriors just like the goody too shoes out there? Limiting bad guys to evil priests, fighters and blackguards (a bloody PrC) is annoying. Stick with the class and just make it a "Package" thing. Like a priest choosing positive or negative energy. If you want, you could even throw in a balancing power for those neutral fence-sitters (no offence, neutral is in fact one of my favorite alignments. So many possibilities); a few extra skills or something. Well, that's my two cents. Of course, since I gave away those two cents I can't afford bus fare. Ew... guess I'm stuck in Crazy-ville. [/QUOTE]
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